Increase range of flak truck against air targets

From 6 cells to 8 cells
This commit is contained in:
Oliver Brakmann
2015-11-14 20:34:11 +01:00
parent ee4383b75d
commit dceb1fbd80
4 changed files with 43 additions and 10 deletions

View File

@@ -1356,7 +1356,7 @@ Weapons:
Range: 10c0 Range: 10c0
TTankZap: TTankZap:
Range: 4c768 Range: 4c768
FLAK-23: FLAK-23-AG:
Range: 4c0 Range: 4c0
Voices: Voices:

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@@ -672,6 +672,14 @@ Rules:
Prerequisites: barracks Prerequisites: barracks
Valued: Valued:
Cost: 300 Cost: 300
FTRK:
-Armament@AA:
-Armament@AG:
Armament:
Weapon: FLAK-23
Recoil: 85
LocalOffset: 512,0,192
MuzzleSequence: muzzle
ARTY: ARTY:
Inherits: ^Tank Inherits: ^Tank
Valued: Valued:

View File

@@ -596,8 +596,13 @@ FTRK:
Turreted: Turreted:
ROT: 10 ROT: 10
Offset: -298,0,298 Offset: -298,0,298
Armament: Armament@AA:
Weapon: FLAK-23 Weapon: FLAK-23-AA
Recoil: 85
LocalOffset: 512,0,192
MuzzleSequence: muzzle
Armament@AG:
Weapon: FLAK-23-AG
Recoil: 85 Recoil: 85
LocalOffset: 512,0,192 LocalOffset: 512,0,192
MuzzleSequence: muzzle MuzzleSequence: muzzle

View File

@@ -295,11 +295,34 @@ SilencedPPK:
Explosion: water_piffs Explosion: water_piffs
ValidImpactTypes: Water ValidImpactTypes: Water
FLAK-23: FLAK-23-AA:
ReloadDelay: 10
Range: 8c0
Report: AACANON3.AUD
ValidTargets: Air
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 20
ValidTargets: Air, Ground, Water
Versus:
None: 40
Wood: 10
Light: 60
Heavy: 10
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2EffAir: CreateEffect
Explosion: small_explosion_air
ValidImpactTypes: Air, AirHit
FLAK-23-AG:
ReloadDelay: 10 ReloadDelay: 10
Range: 6c0 Range: 6c0
Report: AACANON3.AUD Report: AACANON3.AUD
ValidTargets: Air, Ground, Water ValidTargets: Ground, Water
Projectile: Bullet Projectile: Bullet
Speed: 1c682 Speed: 1c682
Blockable: false Blockable: false
@@ -316,11 +339,8 @@ FLAK-23:
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosion: small_explosion Explosion: small_explosion
InvalidImpactTypes: Air, AirHit, Water InvalidImpactTypes: Air, AirHit
Warhead@3EffAir: CreateEffect Warhead@3EffWater: CreateEffect
Explosion: small_explosion_air
ValidImpactTypes: Air, AirHit
Warhead@4EffWater: CreateEffect
Explosion: small_splash Explosion: small_splash
ValidImpactTypes: Water ValidImpactTypes: Water