fix #436 bridges in wrong place in render sequence
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@@ -77,6 +77,9 @@ namespace OpenRA.Graphics
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Game.Renderer.EnableScissor(bounds.Left, bounds.Top, bounds.Width, bounds.Height);
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terrainRenderer.Draw(this, Game.viewport);
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foreach (var a in world.traitDict.ActorsWithTraitMultiple<IRenderAsTerrain>(world))
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foreach (var r in a.Trait.RenderAsTerrain(a.Actor))
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r.Sprite.DrawAt(r.Pos, this.GetPaletteIndex(r.Palette), r.Scale);
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foreach (var a in world.Selection.Actors)
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if (!a.Destroyed)
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@@ -36,6 +36,7 @@ namespace OpenRA.Traits
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public interface ITick { void Tick(Actor self); }
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public interface IRender { IEnumerable<Renderable> Render(Actor self); }
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public interface IIssueOrder
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{
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IEnumerable<IOrderTargeter> Orders { get; }
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@@ -202,6 +203,7 @@ namespace OpenRA.Traits
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public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr, Actor self); }
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public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
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public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(Actor self); }
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public struct Target // a target: either an actor, or a fixed location.
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{
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