fix #436 bridges in wrong place in render sequence
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@@ -36,6 +36,7 @@ namespace OpenRA.Traits
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public interface ITick { void Tick(Actor self); }
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public interface IRender { IEnumerable<Renderable> Render(Actor self); }
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public interface IIssueOrder
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{
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IEnumerable<IOrderTargeter> Orders { get; }
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@@ -202,6 +203,7 @@ namespace OpenRA.Traits
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public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr, Actor self); }
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public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
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public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(Actor self); }
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public struct Target // a target: either an actor, or a fixed location.
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{
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