fix #436 bridges in wrong place in render sequence

This commit is contained in:
Chris Forbes
2010-12-20 19:43:25 +13:00
parent 7d61e75862
commit dcec748911
3 changed files with 7 additions and 2 deletions

View File

@@ -36,6 +36,7 @@ namespace OpenRA.Traits
public interface ITick { void Tick(Actor self); }
public interface IRender { IEnumerable<Renderable> Render(Actor self); }
public interface IIssueOrder
{
IEnumerable<IOrderTargeter> Orders { get; }
@@ -202,6 +203,7 @@ namespace OpenRA.Traits
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr, Actor self); }
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(Actor self); }
public struct Target // a target: either an actor, or a fixed location.
{