Edge scrolling
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@@ -30,15 +30,23 @@ namespace OpenRA.Widgets
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class ViewportScrollControllerWidget : Widget
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{
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public int EdgeScrollThreshold = 15;
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public bool EdgeScroll = true;
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public bool KeyboardScroll = true;
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public bool MouseScroll = true;
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ScrollDirection Keyboard;
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ScrollDirection Edge;
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public ViewportScrollControllerWidget() : base() {}
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protected ViewportScrollControllerWidget(ViewportScrollControllerWidget widget) : base(widget) {}
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public override void DrawInner( World world ) {}
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ScrollDirection Scroll;
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public override bool HandleInputInner(MouseInput mi)
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{
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if (!MouseScroll)
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return false;
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if (mi.Event == MouseInputEvent.Move &&
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(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
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{
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@@ -50,38 +58,74 @@ namespace OpenRA.Widgets
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public override string GetCursor(int2 pos)
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{
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if (!EdgeScroll)
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return null;
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if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Left))
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return "scroll-tl";
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if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Right))
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return "scroll-tr";
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if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Left))
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return "scroll-bl";
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if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Right))
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return "scroll-br";
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if (Edge.Includes(ScrollDirection.Up))
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return "scroll-t";
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if (Edge.Includes(ScrollDirection.Down))
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return "scroll-b";
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if (Edge.Includes(ScrollDirection.Left))
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return "scroll-l";
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if (Edge.Includes(ScrollDirection.Right))
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return "scroll-r";
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return null;
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}
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public override bool LoseFocus (MouseInput mi)
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{
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Scroll = ScrollDirection.None;
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Keyboard = ScrollDirection.None;
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return base.LoseFocus(mi);
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}
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public override bool HandleKeyPressInner(KeyInput e)
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{
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if (!KeyboardScroll)
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return false;
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switch (e.KeyName)
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{
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case "up": Scroll = Scroll.Set(ScrollDirection.Up, (e.Event == KeyInputEvent.Down)); return true;
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case "down": Scroll = Scroll.Set(ScrollDirection.Down, (e.Event == KeyInputEvent.Down)); return true;
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case "left": Scroll = Scroll.Set(ScrollDirection.Left, (e.Event == KeyInputEvent.Down)); return true;
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case "right": Scroll = Scroll.Set(ScrollDirection.Right, (e.Event == KeyInputEvent.Down)); return true;
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case "up": Keyboard = Keyboard.Set(ScrollDirection.Up, (e.Event == KeyInputEvent.Down)); return true;
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case "down": Keyboard = Keyboard.Set(ScrollDirection.Down, (e.Event == KeyInputEvent.Down)); return true;
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case "left": Keyboard = Keyboard.Set(ScrollDirection.Left, (e.Event == KeyInputEvent.Down)); return true;
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case "right": Keyboard = Keyboard.Set(ScrollDirection.Right, (e.Event == KeyInputEvent.Down)); return true;
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}
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return false;
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}
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public override void Tick(World world)
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{
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Edge = ScrollDirection.None;
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if (EdgeScroll)
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{
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// Check for edge-scroll
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if (Widget.LastMousePos.X < EdgeScrollThreshold)
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Edge = Edge.Set(ScrollDirection.Left, true);
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if (Widget.LastMousePos.Y < EdgeScrollThreshold)
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Edge = Edge.Set(ScrollDirection.Up, true);
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if (Widget.LastMousePos.X >= Game.viewport.Width - EdgeScrollThreshold)
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Edge = Edge.Set(ScrollDirection.Right, true);
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if (Widget.LastMousePos.Y >= Game.viewport.Height - EdgeScrollThreshold)
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Edge = Edge.Set(ScrollDirection.Down, true);
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}
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var scroll = new float2(0,0);
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if (Scroll.Includes(ScrollDirection.Up))
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if (Keyboard.Includes(ScrollDirection.Up) || Edge.Includes(ScrollDirection.Up))
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scroll += new float2(0, -10);
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if (Scroll.Includes(ScrollDirection.Right))
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if (Keyboard.Includes(ScrollDirection.Right) || Edge.Includes(ScrollDirection.Right))
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scroll += new float2(10, 0);
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if (Scroll.Includes(ScrollDirection.Down))
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if (Keyboard.Includes(ScrollDirection.Down) || Edge.Includes(ScrollDirection.Down))
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scroll += new float2(0, 10);
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if (Scroll.Includes(ScrollDirection.Left))
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if (Keyboard.Includes(ScrollDirection.Left) || Edge.Includes(ScrollDirection.Left))
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scroll += new float2(-10, 0);
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Game.viewport.Scroll(scroll);
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