Store Targetables in Actor.
This can be used to avoid several lookups for these traits, as well as allow Actor to provide specialised methods to deal with target types efficiently. This also reduces some code duplication.
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@@ -59,7 +59,7 @@ namespace OpenRA.Traits
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CenterPosition = self.CenterPosition;
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Bounds = self.Bounds;
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TargetTypes = self.TraitsImplementing<ITargetable>().Where(Exts.IsTraitEnabled).SelectMany(t => t.TargetTypes).ToHashSet();
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TargetTypes = self.GetEnabledTargetTypes().ToHashSet();
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UpdateVisibility();
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}
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@@ -22,7 +22,6 @@ namespace OpenRA.Traits
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TargetType type;
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Actor actor;
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IEnumerable<ITargetable> targetable;
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FrozenActor frozen;
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WPos pos;
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int generation;
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@@ -48,7 +47,6 @@ namespace OpenRA.Traits
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return new Target
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{
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actor = a,
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targetable = a.TraitsImplementing<ITargetable>(),
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type = TargetType.Actor,
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generation = a.Generation,
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};
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@@ -83,8 +81,7 @@ namespace OpenRA.Traits
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if (targeter == null || Type == TargetType.Invalid)
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return false;
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var targeted = this.actor;
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if (targeted != null && !targetable.Any(t => t.IsTraitEnabled() && t.TargetableBy(targeted, targeter)))
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if (actor != null && !actor.IsTargetableBy(targeter))
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return false;
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return true;
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@@ -94,7 +91,24 @@ namespace OpenRA.Traits
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// TODO: either replace based on target type or put in singleton trait
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public bool RequiresForceFire
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{
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get { return targetable != null && targetable.Any(Exts.IsTraitEnabled) && targetable.Where(Exts.IsTraitEnabled).All(t => t.RequiresForceFire); }
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get
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{
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if (actor == null)
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return false;
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var isTargetable = false;
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foreach (var targetable in actor.Targetables)
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{
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if (!targetable.IsTraitEnabled())
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continue;
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isTargetable = true;
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if (!targetable.RequiresForceFire)
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return false;
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}
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return isTargetable;
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}
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}
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// Representative position - see Positions for the full set of targetable positions.
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@@ -126,8 +140,7 @@ namespace OpenRA.Traits
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switch (Type)
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{
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case TargetType.Actor:
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var targetable = actor.TraitsImplementing<ITargetable>().Where(Exts.IsTraitEnabled);
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if (!targetable.Any())
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if (!actor.Targetables.Any(Exts.IsTraitEnabled))
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return new[] { actor.CenterPosition };
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var targetablePositions = actor.TraitOrDefault<ITargetablePositions>();
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