Merge pull request #10942 from pchote/remove-map-lazyness
Remove map lazyness.
This commit is contained in:
@@ -20,15 +20,11 @@ namespace OpenRA.Graphics
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readonly Map map;
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readonly Dictionary<string, TerrainSpriteLayer> spriteLayers = new Dictionary<string, TerrainSpriteLayer>();
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readonly Theater theater;
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readonly CellLayer<TerrainTile> mapTiles;
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readonly CellLayer<byte> mapHeight;
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public TerrainRenderer(World world, WorldRenderer wr)
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{
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map = world.Map;
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theater = wr.Theater;
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mapTiles = map.MapTiles.Value;
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mapHeight = map.MapHeight.Value;
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foreach (var template in map.Rules.TileSet.Templates)
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{
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@@ -40,13 +36,13 @@ namespace OpenRA.Graphics
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foreach (var cell in map.AllCells)
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UpdateCell(cell);
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mapTiles.CellEntryChanged += UpdateCell;
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mapHeight.CellEntryChanged += UpdateCell;
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map.Tiles.CellEntryChanged += UpdateCell;
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map.Height.CellEntryChanged += UpdateCell;
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}
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public void UpdateCell(CPos cell)
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{
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var tile = mapTiles[cell];
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var tile = map.Tiles[cell];
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var palette = TileSet.TerrainPaletteInternalName;
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if (map.Rules.TileSet.Templates.ContainsKey(tile.Type))
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palette = map.Rules.TileSet.Templates[tile.Type].Palette ?? palette;
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@@ -67,8 +63,8 @@ namespace OpenRA.Graphics
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public void Dispose()
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{
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mapTiles.CellEntryChanged -= UpdateCell;
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mapHeight.CellEntryChanged -= UpdateCell;
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map.Tiles.CellEntryChanged -= UpdateCell;
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map.Height.CellEntryChanged -= UpdateCell;
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foreach (var kv in spriteLayers.Values)
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kv.Dispose();
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@@ -161,8 +161,7 @@ namespace OpenRA.Graphics
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var ramp = 0;
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if (map.Contains(uv))
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{
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var tile = map.MapTiles.Value[uv];
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var ti = tileSet.GetTileInfo(tile);
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var ti = tileSet.GetTileInfo(map.Tiles[uv]);
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if (ti != null)
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ramp = ti.RampType;
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}
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@@ -125,8 +125,6 @@ namespace OpenRA
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/// </summary>
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public WPos ProjectedBottomRight;
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public Lazy<CPos[]> SpawnPoints;
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// Yaml map data
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[FieldLoader.Ignore] public readonly MiniYaml RuleDefinitions;
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[FieldLoader.Ignore] public readonly MiniYaml SequenceDefinitions;
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@@ -145,9 +143,9 @@ namespace OpenRA
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public int2 MapSize;
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[FieldLoader.Ignore] public Lazy<CellLayer<TerrainTile>> MapTiles;
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[FieldLoader.Ignore] public Lazy<CellLayer<ResourceTile>> MapResources;
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[FieldLoader.Ignore] public Lazy<CellLayer<byte>> MapHeight;
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[FieldLoader.Ignore] public CellLayer<TerrainTile> Tiles;
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[FieldLoader.Ignore] public CellLayer<ResourceTile> Resources;
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[FieldLoader.Ignore] public CellLayer<byte> Height;
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[FieldLoader.Ignore] public CellLayer<byte> CustomTerrain;
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[FieldLoader.Ignore] CellLayer<short> cachedTerrainIndexes;
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@@ -156,20 +154,12 @@ namespace OpenRA
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[FieldLoader.Ignore] CellLayer<PPos[]> cellProjection;
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[FieldLoader.Ignore] CellLayer<List<MPos>> inverseCellProjection;
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[FieldLoader.Ignore] Lazy<Ruleset> rules;
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public Ruleset Rules { get { return rules != null ? rules.Value : null; } }
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public Ruleset Rules { get; private set; }
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[FieldLoader.Ignore] public ProjectedCellRegion ProjectedCellBounds;
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[FieldLoader.Ignore] public CellRegion AllCells;
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public List<CPos> AllEdgeCells { get; private set; }
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void AssertExists(string filename)
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{
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using (var s = Package.GetStream(filename))
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if (s == null)
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throw new InvalidOperationException("Required file {0} not present in this map".F(filename));
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}
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/// <summary>
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/// Initializes a new map created by the editor or importer.
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/// The map will not receive a valid UID until after it has been saved and reloaded.
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@@ -191,27 +181,16 @@ namespace OpenRA
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// Will be dropped on save if nothing is added to it
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RuleDefinitions = new MiniYaml("");
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MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(Grid.Type, size));
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MapTiles = Exts.Lazy(() =>
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{
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var ret = new CellLayer<TerrainTile>(Grid.Type, size);
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ret.Clear(tileRef);
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Tiles = new CellLayer<TerrainTile>(Grid.Type, size);
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Resources = new CellLayer<ResourceTile>(Grid.Type, size);
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Height = new CellLayer<byte>(Grid.Type, size);
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if (Grid.MaximumTerrainHeight > 0)
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ret.CellEntryChanged += UpdateProjection;
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return ret;
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});
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MapHeight = Exts.Lazy(() =>
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{
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var ret = new CellLayer<byte>(Grid.Type, size);
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ret.Clear(0);
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if (Grid.MaximumTerrainHeight > 0)
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ret.CellEntryChanged += UpdateProjection;
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return ret;
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});
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Height.CellEntryChanged += UpdateProjection;
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Tiles.CellEntryChanged += UpdateProjection;
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}
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SpawnPoints = Exts.Lazy(() => new CPos[0]);
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Tiles.Clear(tileRef);
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PostInit();
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}
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@@ -221,8 +200,8 @@ namespace OpenRA
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this.modData = modData;
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Package = package;
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AssertExists("map.yaml");
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AssertExists("map.bin");
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if (!Package.Contains("map.yaml") || !Package.Contains("map.bin"))
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throw new InvalidDataException("Not a valid map\n File: {1}".F(package.Name));
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var yaml = new MiniYaml(null, MiniYaml.FromStream(Package.GetStream("map.yaml"), package.Name));
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FieldLoader.Load(this, yaml);
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@@ -230,19 +209,6 @@ namespace OpenRA
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if (MapFormat != SupportedMapFormat)
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throw new InvalidDataException("Map format {0} is not supported.\n File: {1}".F(MapFormat, package.Name));
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SpawnPoints = Exts.Lazy(() =>
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{
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var spawns = new List<CPos>();
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foreach (var kv in ActorDefinitions.Where(d => d.Value.Value == "mpspawn"))
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{
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var s = new ActorReference(kv.Value.Value, kv.Value.ToDictionary());
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spawns.Add(s.InitDict.Get<LocationInit>().Value(null));
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}
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return spawns.ToArray();
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});
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RuleDefinitions = LoadRuleSection(yaml, "Rules");
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SequenceDefinitions = LoadRuleSection(yaml, "Sequences");
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VoxelSequenceDefinitions = LoadRuleSection(yaml, "VoxelSequences");
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@@ -255,12 +221,64 @@ namespace OpenRA
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PlayerDefinitions = MiniYaml.NodesOrEmpty(yaml, "Players");
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ActorDefinitions = MiniYaml.NodesOrEmpty(yaml, "Actors");
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MapTiles = Exts.Lazy(LoadMapTiles);
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MapResources = Exts.Lazy(LoadResourceTiles);
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MapHeight = Exts.Lazy(LoadMapHeight);
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Grid = modData.Manifest.Get<MapGrid>();
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var size = new Size(MapSize.X, MapSize.Y);
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Tiles = new CellLayer<TerrainTile>(Grid.Type, size);
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Resources = new CellLayer<ResourceTile>(Grid.Type, size);
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Height = new CellLayer<byte>(Grid.Type, size);
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using (var s = Package.GetStream("map.bin"))
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{
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var header = new BinaryDataHeader(s, MapSize);
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if (header.TilesOffset > 0)
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{
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s.Position = header.TilesOffset;
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for (var i = 0; i < MapSize.X; i++)
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{
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for (var j = 0; j < MapSize.Y; j++)
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{
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var tile = s.ReadUInt16();
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var index = s.ReadUInt8();
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// TODO: Remember to remove this when rewriting tile variants / PickAny
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if (index == byte.MaxValue)
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index = (byte)(i % 4 + (j % 4) * 4);
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Tiles[new MPos(i, j)] = new TerrainTile(tile, index);
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}
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}
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}
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if (header.ResourcesOffset > 0)
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{
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s.Position = header.ResourcesOffset;
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for (var i = 0; i < MapSize.X; i++)
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{
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for (var j = 0; j < MapSize.Y; j++)
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{
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var type = s.ReadUInt8();
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var density = s.ReadUInt8();
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Resources[new MPos(i, j)] = new ResourceTile(type, density);
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}
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}
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}
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if (header.HeightsOffset > 0)
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{
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s.Position = header.HeightsOffset;
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for (var i = 0; i < MapSize.X; i++)
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for (var j = 0; j < MapSize.Y; j++)
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Height[new MPos(i, j)] = s.ReadUInt8().Clamp((byte)0, Grid.MaximumTerrainHeight);
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}
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}
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if (Grid.MaximumTerrainHeight > 0)
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{
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Tiles.CellEntryChanged += UpdateProjection;
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Height.CellEntryChanged += UpdateProjection;
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}
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PostInit();
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Uid = ComputeUID(Package);
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@@ -273,22 +291,20 @@ namespace OpenRA
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}
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void PostInit()
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{
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rules = Exts.Lazy(() =>
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{
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try
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{
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return Ruleset.Load(modData, this, Tileset, RuleDefinitions, WeaponDefinitions,
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Rules = Ruleset.Load(modData, this, Tileset, RuleDefinitions, WeaponDefinitions,
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VoiceDefinitions, NotificationDefinitions, MusicDefinitions, SequenceDefinitions);
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}
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catch (Exception e)
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{
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InvalidCustomRules = true;
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Rules = Ruleset.LoadDefaultsForTileSet(modData, Tileset);
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Log.Write("debug", "Failed to load rules for {0} with error {1}", Title, e.Message);
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}
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return Ruleset.LoadDefaultsForTileSet(modData, Tileset);
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});
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Rules.Sequences.Preload();
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var tl = new MPos(0, 0).ToCPos(this);
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var br = new MPos(MapSize.X - 1, MapSize.Y - 1).ToCPos(this);
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@@ -360,7 +376,7 @@ namespace OpenRA
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PPos[] ProjectCellInner(MPos uv)
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{
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var mapHeight = MapHeight.Value;
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var mapHeight = Height;
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if (!mapHeight.Contains(uv))
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return NoProjectedCells;
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@@ -371,7 +387,7 @@ namespace OpenRA
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// Odd-height ramps get bumped up a level to the next even height layer
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if ((height & 1) == 1)
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{
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var ti = Rules.TileSet.GetTileInfo(MapTiles.Value[uv]);
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var ti = Rules.TileSet.GetTileInfo(Tiles[uv]);
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if (ti != null && ti.RampType != 0)
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height += 1;
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}
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@@ -396,11 +412,6 @@ namespace OpenRA
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return candidates.Where(c => mapHeight.Contains((MPos)c)).ToArray();
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}
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public Ruleset PreloadRules()
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{
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return rules.Value;
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}
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public void Save(IReadWritePackage toPackage)
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{
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MapFormat = SupportedMapFormat;
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@@ -468,84 +479,6 @@ namespace OpenRA
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Uid = ComputeUID(toPackage);
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}
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public CellLayer<TerrainTile> LoadMapTiles()
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{
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var tiles = new CellLayer<TerrainTile>(this);
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using (var s = Package.GetStream("map.bin"))
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{
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var header = new BinaryDataHeader(s, MapSize);
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if (header.TilesOffset > 0)
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{
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s.Position = header.TilesOffset;
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for (var i = 0; i < MapSize.X; i++)
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{
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for (var j = 0; j < MapSize.Y; j++)
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{
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var tile = s.ReadUInt16();
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var index = s.ReadUInt8();
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// TODO: Remember to remove this when rewriting tile variants / PickAny
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if (index == byte.MaxValue)
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index = (byte)(i % 4 + (j % 4) * 4);
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tiles[new MPos(i, j)] = new TerrainTile(tile, index);
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}
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}
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}
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}
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if (Grid.MaximumTerrainHeight > 0)
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tiles.CellEntryChanged += UpdateProjection;
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return tiles;
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}
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public CellLayer<byte> LoadMapHeight()
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{
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var tiles = new CellLayer<byte>(this);
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using (var s = Package.GetStream("map.bin"))
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{
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var header = new BinaryDataHeader(s, MapSize);
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if (header.HeightsOffset > 0)
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{
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s.Position = header.HeightsOffset;
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for (var i = 0; i < MapSize.X; i++)
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for (var j = 0; j < MapSize.Y; j++)
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tiles[new MPos(i, j)] = s.ReadUInt8().Clamp((byte)0, Grid.MaximumTerrainHeight);
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}
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}
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if (Grid.MaximumTerrainHeight > 0)
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tiles.CellEntryChanged += UpdateProjection;
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return tiles;
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}
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public CellLayer<ResourceTile> LoadResourceTiles()
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{
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var resources = new CellLayer<ResourceTile>(this);
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using (var s = Package.GetStream("map.bin"))
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{
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var header = new BinaryDataHeader(s, MapSize);
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if (header.ResourcesOffset > 0)
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{
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s.Position = header.ResourcesOffset;
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for (var i = 0; i < MapSize.X; i++)
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{
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for (var j = 0; j < MapSize.Y; j++)
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{
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var type = s.ReadUInt8();
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var density = s.ReadUInt8();
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resources[new MPos(i, j)] = new ResourceTile(type, density);
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}
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}
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}
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}
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return resources;
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}
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public byte[] SaveBinaryData()
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{
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var dataStream = new MemoryStream();
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@@ -574,7 +507,7 @@ namespace OpenRA
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{
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for (var j = 0; j < MapSize.Y; j++)
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{
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var tile = MapTiles.Value[new MPos(i, j)];
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var tile = Tiles[new MPos(i, j)];
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writer.Write(tile.Type);
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writer.Write(tile.Index);
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}
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@@ -585,7 +518,7 @@ namespace OpenRA
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if (heightsOffset != 0)
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for (var i = 0; i < MapSize.X; i++)
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for (var j = 0; j < MapSize.Y; j++)
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writer.Write(MapHeight.Value[new MPos(i, j)]);
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writer.Write(Height[new MPos(i, j)]);
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// Resource data
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if (resourcesOffset != 0)
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@@ -594,7 +527,7 @@ namespace OpenRA
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{
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for (var j = 0; j < MapSize.Y; j++)
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{
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var tile = MapResources.Value[new MPos(i, j)];
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var tile = Resources[new MPos(i, j)];
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writer.Write(tile.Type);
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writer.Write(tile.Index);
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}
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@@ -641,7 +574,7 @@ namespace OpenRA
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for (var x = 0; x < width; x++)
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{
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var uv = new MPos(x + Bounds.Left, y + Bounds.Top);
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var resourceType = MapResources.Value[uv].Type;
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var resourceType = Resources[uv].Type;
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if (resourceType != 0)
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{
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// Cell contains resources
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@@ -654,7 +587,7 @@ namespace OpenRA
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else
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{
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// Cell contains terrain
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var type = tileset.GetTileInfo(MapTiles.Value[uv]);
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var type = tileset.GetTileInfo(Tiles[uv]);
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leftColor = type != null ? type.LeftColor : Color.Black;
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rightColor = type != null ? type.RightColor : Color.Black;
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}
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@@ -698,7 +631,7 @@ namespace OpenRA
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{
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// The first check ensures that the cell is within the valid map region, avoiding
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// potential crashes in deeper code. All CellLayers have the same geometry, and
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// CustomTerrain is convenient (cellProjection may be null and others are Lazy).
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// CustomTerrain is convenient.
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return CustomTerrain.Contains(uv) && ContainsAllProjectedCellsCovering(uv);
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}
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@@ -736,7 +669,7 @@ namespace OpenRA
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// (b) Therefore:
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// - ax + by adds (a - b) * 512 + 512 to u
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// - ax + by adds (a + b) * 512 + 512 to v
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var z = MapHeight.Value.Contains(cell) ? 512 * MapHeight.Value[cell] : 0;
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var z = Height.Contains(cell) ? 512 * Height[cell] : 0;
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return new WPos(512 * (cell.X - cell.Y + 1), 512 * (cell.X + cell.Y + 1), z);
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}
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@@ -815,14 +748,14 @@ namespace OpenRA
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public void Resize(int width, int height)
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{
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var oldMapTiles = MapTiles.Value;
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var oldMapResources = MapResources.Value;
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var oldMapHeight = MapHeight.Value;
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var oldMapTiles = Tiles;
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var oldMapResources = Resources;
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var oldMapHeight = Height;
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var newSize = new Size(width, height);
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MapTiles = Exts.Lazy(() => CellLayer.Resize(oldMapTiles, newSize, oldMapTiles[MPos.Zero]));
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MapResources = Exts.Lazy(() => CellLayer.Resize(oldMapResources, newSize, oldMapResources[MPos.Zero]));
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MapHeight = Exts.Lazy(() => CellLayer.Resize(oldMapHeight, newSize, oldMapHeight[MPos.Zero]));
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Tiles = CellLayer.Resize(oldMapTiles, newSize, oldMapTiles[MPos.Zero]);
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Resources = CellLayer.Resize(oldMapResources, newSize, oldMapResources[MPos.Zero]);
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Height = CellLayer.Resize(oldMapHeight, newSize, oldMapHeight[MPos.Zero]);
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MapSize = new int2(newSize);
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var tl = new MPos(0, 0);
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@@ -864,8 +797,8 @@ namespace OpenRA
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{
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for (var i = Bounds.Left; i < Bounds.Right; i++)
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{
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var type = MapTiles.Value[new MPos(i, j)].Type;
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var index = MapTiles.Value[new MPos(i, j)].Index;
|
||||
var type = Tiles[new MPos(i, j)].Type;
|
||||
var index = Tiles[new MPos(i, j)].Index;
|
||||
if (!tileset.Templates.ContainsKey(type))
|
||||
{
|
||||
Console.WriteLine("Unknown Tile ID {0}".F(type));
|
||||
@@ -877,7 +810,7 @@ namespace OpenRA
|
||||
continue;
|
||||
|
||||
index = (byte)r.Next(0, template.TilesCount);
|
||||
MapTiles.Value[new MPos(i, j)] = new TerrainTile(type, index);
|
||||
Tiles[new MPos(i, j)] = new TerrainTile(type, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -895,7 +828,7 @@ namespace OpenRA
|
||||
// Invalidate the entry for a cell if anything could cause the terrain index to change.
|
||||
Action<CPos> invalidateTerrainIndex = c => cachedTerrainIndexes[c] = InvalidCachedTerrainIndex;
|
||||
CustomTerrain.CellEntryChanged += invalidateTerrainIndex;
|
||||
MapTiles.Value.CellEntryChanged += invalidateTerrainIndex;
|
||||
Tiles.CellEntryChanged += invalidateTerrainIndex;
|
||||
}
|
||||
|
||||
var uv = cell.ToMPos(this);
|
||||
@@ -906,7 +839,7 @@ namespace OpenRA
|
||||
{
|
||||
var custom = CustomTerrain[uv];
|
||||
terrainIndex = cachedTerrainIndexes[uv] =
|
||||
custom != byte.MaxValue ? custom : Rules.TileSet.GetTerrainIndex(MapTiles.Value[uv]);
|
||||
custom != byte.MaxValue ? custom : Rules.TileSet.GetTerrainIndex(Tiles[uv]);
|
||||
}
|
||||
|
||||
return (byte)terrainIndex;
|
||||
@@ -1116,7 +1049,7 @@ namespace OpenRA
|
||||
|
||||
Func<CPos, bool> valid = Contains;
|
||||
if (allowOutsideBounds)
|
||||
valid = MapTiles.Value.Contains;
|
||||
valid = Tiles.Contains;
|
||||
|
||||
for (var i = minRange; i <= maxRange; i++)
|
||||
{
|
||||
|
||||
@@ -44,8 +44,8 @@ namespace OpenRA
|
||||
var maxHeight = map.Grid.MaximumTerrainHeight;
|
||||
var heightOffset = map.Grid.Type == MapGridType.RectangularIsometric ? maxHeight : maxHeight / 2;
|
||||
|
||||
// Use the MapHeight data array to clamp the bottom coordinate so it doesn't overflow the map
|
||||
mapBottomRight = map.MapHeight.Value.Clamp(new MPos(bottomRight.U, bottomRight.V + heightOffset));
|
||||
// Use the map Height data array to clamp the bottom coordinate so it doesn't overflow the map
|
||||
mapBottomRight = map.Height.Clamp(new MPos(bottomRight.U, bottomRight.V + heightOffset));
|
||||
}
|
||||
|
||||
public bool Contains(PPos puv)
|
||||
|
||||
@@ -186,19 +186,15 @@ namespace OpenRA
|
||||
if (MapCache[uid].Status != MapStatus.Available)
|
||||
throw new InvalidDataException("Invalid map uid: {0}".F(uid));
|
||||
|
||||
// Operate on a copy of the map to avoid gameplay state leaking into the cache
|
||||
var map = new Map(this, MapCache[uid].Package);
|
||||
Map map;
|
||||
using (new Support.PerfTimer("Map"))
|
||||
map = new Map(this, MapCache[uid].Package);
|
||||
|
||||
LoadTranslations(map);
|
||||
|
||||
// Reinitialize all our assets
|
||||
InitializeLoaders(map);
|
||||
|
||||
using (new Support.PerfTimer("Map.PreloadRules"))
|
||||
map.PreloadRules();
|
||||
using (new Support.PerfTimer("Map.SequenceProvider.Preload"))
|
||||
map.Rules.Sequences.Preload();
|
||||
|
||||
// Load music with map assets mounted
|
||||
using (new Support.PerfTimer("Map.Music"))
|
||||
foreach (var entry in map.Rules.Music)
|
||||
|
||||
@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Cnc.UtilityCommands
|
||||
{
|
||||
var type = ms.ReadUInt8();
|
||||
var index = ms.ReadUInt8();
|
||||
Map.MapTiles.Value[new CPos(i, j)] = new TerrainTile(type, index);
|
||||
Map.Tiles[new CPos(i, j)] = new TerrainTile(type, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -96,7 +96,7 @@ namespace OpenRA.Mods.Cnc.UtilityCommands
|
||||
if (overlayResourceMapping.ContainsKey(type))
|
||||
res = overlayResourceMapping[type];
|
||||
|
||||
Map.MapResources.Value[cell] = new ResourceTile(res.First, res.Second);
|
||||
Map.Resources[cell] = new ResourceTile(res.First, res.Second);
|
||||
if (overlayActors.Contains(type))
|
||||
{
|
||||
var ar = new ActorReference(type)
|
||||
|
||||
@@ -95,7 +95,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
|
||||
{
|
||||
// Check the actor is inside the map
|
||||
if (!footprint.All(c => world.Map.MapTiles.Value.Contains(cell + locationOffset + c)))
|
||||
if (!footprint.All(c => world.Map.Tiles.Contains(cell + locationOffset + c)))
|
||||
return true;
|
||||
|
||||
var newActorReference = new ActorReference(Actor.Name);
|
||||
|
||||
@@ -94,9 +94,9 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
void Copy(CellRegion source, CVec offset)
|
||||
{
|
||||
var gridType = worldRenderer.World.Map.Grid.Type;
|
||||
var mapTiles = worldRenderer.World.Map.MapTiles.Value;
|
||||
var mapHeight = worldRenderer.World.Map.MapHeight.Value;
|
||||
var mapResources = worldRenderer.World.Map.MapResources.Value;
|
||||
var mapTiles = worldRenderer.World.Map.Tiles;
|
||||
var mapHeight = worldRenderer.World.Map.Height;
|
||||
var mapResources = worldRenderer.World.Map.Resources;
|
||||
|
||||
var dest = new CellRegion(gridType, source.TopLeft + offset, source.BottomRight + offset);
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
|
||||
var underCursor = editorLayer.PreviewsAt(worldPixel).MinByOrDefault(CalculateActorSelectionPriority);
|
||||
|
||||
var mapResources = world.Map.MapResources.Value;
|
||||
var mapResources = world.Map.Resources;
|
||||
ResourceType type;
|
||||
if (underCursor != null)
|
||||
editorWidget.SetTooltip(underCursor.Tooltip);
|
||||
|
||||
@@ -69,7 +69,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
{
|
||||
var type = (byte)ResourceType.ResourceType;
|
||||
var index = (byte)ResourceType.MaxDensity;
|
||||
world.Map.MapResources.Value[cell] = new ResourceTile(type, index);
|
||||
world.Map.Resources[cell] = new ResourceTile(type, index);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -77,11 +77,11 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
|
||||
public bool AllowResourceAt(CPos cell)
|
||||
{
|
||||
var mapResources = world.Map.MapResources.Value;
|
||||
var mapResources = world.Map.Resources;
|
||||
if (!mapResources.Contains(cell))
|
||||
return false;
|
||||
|
||||
var tile = world.Map.MapTiles.Value[cell];
|
||||
var tile = world.Map.Tiles[cell];
|
||||
var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
|
||||
if (tileInfo == null)
|
||||
return false;
|
||||
|
||||
@@ -97,8 +97,8 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
void PaintCell(CPos cell, bool isMoving)
|
||||
{
|
||||
var map = world.Map;
|
||||
var mapTiles = map.MapTiles.Value;
|
||||
var mapHeight = map.MapHeight.Value;
|
||||
var mapTiles = map.Tiles;
|
||||
var mapHeight = map.Height;
|
||||
|
||||
var tileset = map.Rules.TileSet;
|
||||
var template = tileset.Templates[Template];
|
||||
@@ -129,7 +129,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
void FloodFillWithBrush(CPos cell, bool isMoving)
|
||||
{
|
||||
var map = world.Map;
|
||||
var mapTiles = map.MapTiles.Value;
|
||||
var mapTiles = map.Tiles;
|
||||
var replace = mapTiles[cell];
|
||||
|
||||
if (replace.Type == Template)
|
||||
@@ -203,7 +203,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
bool PlacementOverlapsSameTemplate(TerrainTemplateInfo template, CPos cell)
|
||||
{
|
||||
var map = world.Map;
|
||||
var mapTiles = map.MapTiles.Value;
|
||||
var mapTiles = map.Tiles;
|
||||
var i = 0;
|
||||
for (var y = 0; y < template.Size.Y; y++)
|
||||
{
|
||||
|
||||
@@ -447,7 +447,7 @@ namespace OpenRA.Mods.Common.Effects
|
||||
if (!world.Map.Contains(world.Map.CellContaining(posProbe)))
|
||||
break;
|
||||
|
||||
var ht = world.Map.MapHeight.Value[world.Map.CellContaining(posProbe)] * 512;
|
||||
var ht = world.Map.Height[world.Map.CellContaining(posProbe)] * 512;
|
||||
|
||||
curDist += stepSize;
|
||||
if (ht > predClfHgt)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
@@ -46,14 +47,18 @@ namespace OpenRA.Mods.Common.Lint
|
||||
|
||||
if (worldActor.HasTraitInfo<MPStartLocationsInfo>())
|
||||
{
|
||||
var multiPlayers = players.Count(p => p.Value.Playable);
|
||||
var spawns = map.ActorDefinitions.Where(a => a.Value.Value == "mpspawn");
|
||||
var spawnCount = spawns.Count();
|
||||
var playerCount = players.Count(p => p.Value.Playable);
|
||||
var spawns = new List<CPos>();
|
||||
foreach (var kv in map.ActorDefinitions.Where(d => d.Value.Value == "mpspawn"))
|
||||
{
|
||||
var s = new ActorReference(kv.Value.Value, kv.Value.ToDictionary());
|
||||
spawns.Add(s.InitDict.Get<LocationInit>().Value(null));
|
||||
}
|
||||
|
||||
if (multiPlayers > spawnCount)
|
||||
emitError("The map allows {0} possible players, but defines only {1} spawn points".F(multiPlayers, spawnCount));
|
||||
if (playerCount > spawns.Count)
|
||||
emitError("The map allows {0} possible players, but defines only {1} spawn points".F(playerCount, spawns.Count));
|
||||
|
||||
if (map.SpawnPoints.Value.Distinct().Count() != spawnCount)
|
||||
if (spawns.Distinct().Count() != spawns.Count)
|
||||
emitError("Duplicate spawn point locations detected.");
|
||||
}
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (!bi.AllowInvalidPlacement && world.ActorMap.GetActorsAt(cell).Any(a => a != toIgnore))
|
||||
return false;
|
||||
|
||||
var tile = world.Map.MapTiles.Value[cell];
|
||||
var tile = world.Map.Tiles[cell];
|
||||
var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
|
||||
|
||||
// TODO: This is bandaiding over bogus tilesets.
|
||||
|
||||
@@ -49,7 +49,6 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var world = self.World;
|
||||
var map = world.Map;
|
||||
|
||||
var tiles = map.MapTiles.Value;
|
||||
var pos = map.CellContaining(self.CenterPosition);
|
||||
var terrainType = map.GetTerrainInfo(pos).Type;
|
||||
|
||||
|
||||
@@ -158,7 +158,6 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (!checkTerrainType)
|
||||
return true;
|
||||
|
||||
var tiles = self.World.Map.MapTiles.Value;
|
||||
var terrainType = self.World.Map.GetTerrainInfo(self.Location).Type;
|
||||
|
||||
return info.AllowedTerrainTypes.Contains(terrainType);
|
||||
@@ -172,7 +171,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var ramp = 0;
|
||||
if (self.World.Map.Contains(self.Location))
|
||||
{
|
||||
var tile = self.World.Map.MapTiles.Value[self.Location];
|
||||
var tile = self.World.Map.Tiles[self.Location];
|
||||
var ti = self.World.Map.Rules.TileSet.GetTileInfo(tile);
|
||||
if (ti != null)
|
||||
ramp = ti.RampType;
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
|
||||
// Take all templates to overlay from the map
|
||||
foreach (var cell in w.Map.AllCells.Where(cell => bridgeTypes.ContainsKey(w.Map.MapTiles.Value[cell].Type)))
|
||||
foreach (var cell in w.Map.AllCells.Where(cell => bridgeTypes.ContainsKey(w.Map.Tiles[cell].Type)))
|
||||
ConvertBridgeToActor(w, cell);
|
||||
|
||||
// Link adjacent (long)-bridges so that artwork is updated correctly
|
||||
@@ -65,8 +65,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return;
|
||||
|
||||
// Correlate the tile "image" aka subtile with its position to find the template origin
|
||||
var tile = w.Map.MapTiles.Value[cell].Type;
|
||||
var index = w.Map.MapTiles.Value[cell].Index;
|
||||
var tile = w.Map.Tiles[cell].Type;
|
||||
var index = w.Map.Tiles[cell].Index;
|
||||
var template = w.Map.Rules.TileSet.Templates[tile];
|
||||
var ni = cell.X - index % template.Size.X;
|
||||
var nj = cell.Y - index / template.Size.X;
|
||||
@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}).Trait<Bridge>();
|
||||
|
||||
var subTiles = new Dictionary<CPos, byte>();
|
||||
var mapTiles = w.Map.MapTiles.Value;
|
||||
var mapTiles = w.Map.Tiles;
|
||||
|
||||
// For each subtile in the template
|
||||
for (byte ind = 0; ind < template.Size.X * template.Size.Y; ind++)
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
Resources = self.TraitsImplementing<ResourceType>()
|
||||
.ToDictionary(r => r.Info.ResourceType, r => r);
|
||||
|
||||
Map.MapResources.Value.CellEntryChanged += UpdateCell;
|
||||
Map.Resources.CellEntryChanged += UpdateCell;
|
||||
}
|
||||
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
@@ -87,7 +87,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public void UpdateCell(CPos cell)
|
||||
{
|
||||
var uv = cell.ToMPos(Map);
|
||||
var tile = Map.MapResources.Value[uv];
|
||||
var tile = Map.Resources[uv];
|
||||
|
||||
var t = Tiles[cell];
|
||||
if (t.Density > 0)
|
||||
@@ -127,7 +127,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
// Set density based on the number of neighboring resources
|
||||
var adjacent = 0;
|
||||
var type = Tiles[c].Type;
|
||||
var resources = Map.MapResources.Value;
|
||||
var resources = Map.Resources;
|
||||
for (var u = -1; u < 2; u++)
|
||||
{
|
||||
for (var v = -1; v < 2; v++)
|
||||
@@ -205,7 +205,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
foreach (var kv in spriteLayers.Values)
|
||||
kv.Dispose();
|
||||
|
||||
Map.MapResources.Value.CellEntryChanged -= UpdateCell;
|
||||
Map.Resources.CellEntryChanged -= UpdateCell;
|
||||
|
||||
disposed = true;
|
||||
}
|
||||
|
||||
@@ -38,7 +38,10 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
public void WorldLoaded(World world, WorldRenderer wr)
|
||||
{
|
||||
var spawns = world.Map.SpawnPoints.Value;
|
||||
var spawns = world.Actors.Where(a => a.Info.Name == "mpspawn")
|
||||
.Select(a => a.Location)
|
||||
.ToArray();
|
||||
|
||||
var taken = world.LobbyInfo.Clients.Where(c => c.SpawnPoint != 0 && c.Slot != null)
|
||||
.Select(c => spawns[c.SpawnPoint - 1]).ToList();
|
||||
var available = spawns.Except(taken).ToList();
|
||||
|
||||
@@ -111,7 +111,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
foreach (var cell in w.Map.AllCells)
|
||||
{
|
||||
ResourceType t;
|
||||
if (!resources.TryGetValue(w.Map.MapResources.Value[cell].Type, out t))
|
||||
if (!resources.TryGetValue(w.Map.Resources[cell].Type, out t))
|
||||
continue;
|
||||
|
||||
if (!AllowResourceAt(t, cell))
|
||||
@@ -193,7 +193,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
if (!rt.Info.AllowOnRamps)
|
||||
{
|
||||
var tile = world.Map.MapTiles.Value[cell];
|
||||
var tile = world.Map.Tiles[cell];
|
||||
var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
|
||||
if (tileInfo != null && tileInfo.RampType > 0)
|
||||
return false;
|
||||
|
||||
@@ -57,11 +57,11 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
foreach (var uv in wr.Viewport.AllVisibleCells.CandidateMapCoords)
|
||||
{
|
||||
if (!map.MapHeight.Value.Contains(uv))
|
||||
if (!map.Height.Contains(uv))
|
||||
continue;
|
||||
|
||||
var height = (int)map.MapHeight.Value[uv];
|
||||
var tile = map.MapTiles.Value[uv];
|
||||
var height = (int)map.Height[uv];
|
||||
var tile = map.Tiles[uv];
|
||||
var ti = tileSet.GetTileInfo(tile);
|
||||
var ramp = ti != null ? ti.RampType : 0;
|
||||
|
||||
|
||||
@@ -87,7 +87,6 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
||||
foreach (var testMap in maps)
|
||||
{
|
||||
Console.WriteLine("Testing map: {0}".F(testMap.Title));
|
||||
testMap.PreloadRules();
|
||||
|
||||
// Run all rule checks on the map if it defines custom rules.
|
||||
if (testMap.RuleDefinitions != null || testMap.VoiceDefinitions != null || testMap.WeaponDefinitions != null)
|
||||
|
||||
@@ -35,6 +35,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
||||
public Map Map;
|
||||
public List<string> Players = new List<string>();
|
||||
public MapPlayers MapPlayers;
|
||||
int spawnCount;
|
||||
|
||||
public bool ValidateArguments(string[] args)
|
||||
{
|
||||
@@ -81,12 +82,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
||||
LoadSmudges(file, "SMUDGE");
|
||||
|
||||
var waypoints = file.GetSection("Waypoints");
|
||||
LoadWaypoints(Map, waypoints, MapSize);
|
||||
LoadWaypoints(waypoints);
|
||||
|
||||
// Create default player definitions only if there are no players to import
|
||||
MapPlayers = new MapPlayers(Map.Rules, (Players.Count == 0) ? Map.SpawnPoints.Value.Length : 0);
|
||||
MapPlayers = new MapPlayers(Map.Rules, Players.Count == 0 ? spawnCount : 0);
|
||||
foreach (var p in Players)
|
||||
LoadPlayer(file, p);
|
||||
|
||||
Map.PlayerDefinitions = MapPlayers.ToMiniYaml();
|
||||
}
|
||||
|
||||
@@ -235,13 +237,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
||||
return new int2(offset % mapSize, offset / mapSize);
|
||||
}
|
||||
|
||||
static void LoadWaypoints(Map map, IniSection waypointSection, int mapSize)
|
||||
void LoadWaypoints(IniSection waypointSection)
|
||||
{
|
||||
var actorCount = map.ActorDefinitions.Count;
|
||||
var actorCount = Map.ActorDefinitions.Count;
|
||||
var wps = waypointSection
|
||||
.Where(kv => Exts.ParseIntegerInvariant(kv.Value) > 0)
|
||||
.Select(kv => Pair.New(Exts.ParseIntegerInvariant(kv.Key),
|
||||
LocationFromMapOffset(Exts.ParseIntegerInvariant(kv.Value), mapSize)));
|
||||
LocationFromMapOffset(Exts.ParseIntegerInvariant(kv.Value), MapSize)));
|
||||
|
||||
// Add waypoint actors
|
||||
foreach (var kv in wps)
|
||||
@@ -254,7 +256,8 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
||||
new OwnerInit("Neutral")
|
||||
};
|
||||
|
||||
map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
|
||||
Map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
|
||||
spawnCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -264,7 +267,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
||||
new OwnerInit("Neutral")
|
||||
};
|
||||
|
||||
map.ActorDefinitions.Add(new MiniYamlNode("waypoint" + kv.First, ar.Save()));
|
||||
Map.ActorDefinitions.Add(new MiniYamlNode("waypoint" + kv.First, ar.Save()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
var br = new PPos(width, height + maxTerrainHeight);
|
||||
map.SetBounds(tl, br);
|
||||
|
||||
map.PlayerDefinitions = new MapPlayers(map.Rules, map.SpawnPoints.Value.Length).ToMiniYaml();
|
||||
map.PlayerDefinitions = new MapPlayers(map.Rules, 0).ToMiniYaml();
|
||||
map.FixOpenAreas();
|
||||
|
||||
Action<string> afterSave = uid =>
|
||||
|
||||
@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
foreach (var cell in world.Map.AllCells)
|
||||
UpdateTerrainCell(cell);
|
||||
|
||||
world.Map.MapTiles.Value.CellEntryChanged += UpdateTerrainCell;
|
||||
world.Map.Tiles.CellEntryChanged += UpdateTerrainCell;
|
||||
world.Map.CustomTerrain.CellEntryChanged += UpdateTerrainCell;
|
||||
}
|
||||
|
||||
@@ -140,7 +140,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
int leftColor, rightColor;
|
||||
if (custom == byte.MaxValue)
|
||||
{
|
||||
var type = world.Map.Rules.TileSet.GetTileInfo(world.Map.MapTiles.Value[uv]);
|
||||
var type = world.Map.Rules.TileSet.GetTileInfo(world.Map.Tiles[uv]);
|
||||
leftColor = type != null ? type.LeftColor.ToArgb() : Color.Black.ToArgb();
|
||||
rightColor = type != null ? type.RightColor.ToArgb() : Color.Black.ToArgb();
|
||||
}
|
||||
@@ -444,7 +444,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
public override void Removed()
|
||||
{
|
||||
base.Removed();
|
||||
world.Map.MapTiles.Value.CellEntryChanged -= UpdateTerrainCell;
|
||||
world.Map.Tiles.CellEntryChanged -= UpdateTerrainCell;
|
||||
world.Map.CustomTerrain.CellEntryChanged -= UpdateTerrainCell;
|
||||
Dispose();
|
||||
}
|
||||
|
||||
@@ -263,6 +263,7 @@ namespace OpenRA.Mods.D2k.UtilityCommands
|
||||
Size mapSize;
|
||||
TileSet tileSet;
|
||||
List<TerrainTemplateInfo> tileSetsFromYaml;
|
||||
int playerCount;
|
||||
|
||||
D2kMapImporter(string filename, string tileset, Ruleset rules)
|
||||
{
|
||||
@@ -293,13 +294,12 @@ namespace OpenRA.Mods.D2k.UtilityCommands
|
||||
|
||||
public static Map Import(string filename, string mod, string tileset, Ruleset rules)
|
||||
{
|
||||
var map = new D2kMapImporter(filename, tileset, rules).map;
|
||||
var importer = new D2kMapImporter(filename, tileset, rules);
|
||||
var map = importer.map;
|
||||
if (map == null)
|
||||
return null;
|
||||
|
||||
map.RequiresMod = mod;
|
||||
var players = new MapPlayers(map.Rules, map.SpawnPoints.Value.Length);
|
||||
map.PlayerDefinitions = players.ToMiniYaml();
|
||||
|
||||
return map;
|
||||
}
|
||||
@@ -324,6 +324,9 @@ namespace OpenRA.Mods.D2k.UtilityCommands
|
||||
// Each frame is a tile from the Dune 2000 tileset files, with the Frame ID being the index of the tile in the original file
|
||||
tileSetsFromYaml = tileSet.Templates.Where(t => t.Value.Frames != null
|
||||
&& t.Value.Images[0].ToLower() == tilesetName.ToLower()).Select(ts => ts.Value).ToList();
|
||||
|
||||
var players = new MapPlayers(map.Rules, playerCount);
|
||||
map.PlayerDefinitions = players.ToMiniYaml();
|
||||
}
|
||||
|
||||
void FillMap()
|
||||
@@ -336,13 +339,13 @@ namespace OpenRA.Mods.D2k.UtilityCommands
|
||||
|
||||
var locationOnMap = GetCurrentTilePositionOnMap();
|
||||
|
||||
map.MapTiles.Value[locationOnMap] = tile;
|
||||
map.Tiles[locationOnMap] = tile;
|
||||
|
||||
// Spice
|
||||
if (tileSpecialInfo == 1)
|
||||
map.MapResources.Value[locationOnMap] = new ResourceTile(1, 1);
|
||||
map.Resources[locationOnMap] = new ResourceTile(1, 1);
|
||||
if (tileSpecialInfo == 2)
|
||||
map.MapResources.Value[locationOnMap] = new ResourceTile(1, 2);
|
||||
map.Resources[locationOnMap] = new ResourceTile(1, 2);
|
||||
|
||||
// Actors
|
||||
if (ActorDataByActorCode.ContainsKey(tileSpecialInfo))
|
||||
@@ -356,7 +359,11 @@ namespace OpenRA.Mods.D2k.UtilityCommands
|
||||
new LocationInit(locationOnMap),
|
||||
new OwnerInit(kvp.Second)
|
||||
};
|
||||
|
||||
map.ActorDefinitions.Add(new MiniYamlNode("Actor" + map.ActorDefinitions.Count, a.Save()));
|
||||
|
||||
if (kvp.First == "mpspawn")
|
||||
playerCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,7 +79,7 @@ namespace OpenRA.Mods.RA.UtilityCommands
|
||||
|
||||
for (var j = 0; j < MapSize; j++)
|
||||
for (var i = 0; i < MapSize; i++)
|
||||
Map.MapTiles.Value[new CPos(i, j)] = new TerrainTile(types[i, j], ms.ReadUInt8());
|
||||
Map.Tiles[new CPos(i, j)] = new TerrainTile(types[i, j], ms.ReadUInt8());
|
||||
}
|
||||
|
||||
static string[] overlayActors = new string[]
|
||||
@@ -104,7 +104,7 @@ namespace OpenRA.Mods.RA.UtilityCommands
|
||||
res = overlayResourceMapping[redAlertOverlayNames[o]];
|
||||
|
||||
var cell = new CPos(i, j);
|
||||
Map.MapResources.Value[cell] = new ResourceTile(res.First, res.Second);
|
||||
Map.Resources[cell] = new ResourceTile(res.First, res.Second);
|
||||
|
||||
if (o != 255 && overlayActors.Contains(redAlertOverlayNames[o]))
|
||||
{
|
||||
|
||||
@@ -232,9 +232,9 @@ namespace OpenRA.Mods.TS.UtilityCommands
|
||||
map.Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(filename));
|
||||
map.Author = "Westwood Studios";
|
||||
map.Bounds = new Rectangle(iniBounds[0], iniBounds[1], iniBounds[2], 2 * iniBounds[3] + 2 * iniBounds[1]);
|
||||
map.MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(map.Grid.Type, size));
|
||||
map.MapTiles = Exts.Lazy(() => new CellLayer<TerrainTile>(map.Grid.Type, size));
|
||||
map.MapHeight = Exts.Lazy(() => new CellLayer<byte>(map.Grid.Type, size));
|
||||
map.Resources = new CellLayer<ResourceTile>(map.Grid.Type, size);
|
||||
map.Tiles = new CellLayer<TerrainTile>(map.Grid.Type, size);
|
||||
map.Height = new CellLayer<byte>(map.Grid.Type, size);
|
||||
|
||||
map.RequiresMod = modData.Manifest.Mod.Id;
|
||||
|
||||
@@ -268,13 +268,13 @@ namespace OpenRA.Mods.TS.UtilityCommands
|
||||
var mapCell = new MPos(dx / 2, dy);
|
||||
var cell = mapCell.ToCPos(map);
|
||||
|
||||
if (map.MapTiles.Value.Contains(cell))
|
||||
if (map.Tiles.Contains(cell))
|
||||
{
|
||||
if (!tileset.Templates.ContainsKey(tilenum))
|
||||
tilenum = subtile = 0;
|
||||
|
||||
map.MapTiles.Value[cell] = new TerrainTile(tilenum, subtile);
|
||||
map.MapHeight.Value[cell] = z;
|
||||
map.Tiles[cell] = new TerrainTile(tilenum, subtile);
|
||||
map.Height[cell] = z;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -303,7 +303,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
|
||||
var rx = (ushort)((dx + dy) / 2 + 1);
|
||||
var ry = (ushort)(dy - rx + fullSize.X + 1);
|
||||
|
||||
if (!map.MapResources.Value.Contains(uv))
|
||||
if (!map.Resources.Contains(uv))
|
||||
continue;
|
||||
|
||||
var idx = rx + 512 * ry;
|
||||
@@ -331,7 +331,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
|
||||
|
||||
if (resourceType != 0)
|
||||
{
|
||||
map.MapResources.Value[uv] = new ResourceTile(resourceType, overlayDataPack[idx]);
|
||||
map.Resources[uv] = new ResourceTile(resourceType, overlayDataPack[idx]);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user