From dd26253905118d611104d97b99e6c62c91949ad1 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Sun, 13 Oct 2019 19:31:17 +0200 Subject: [PATCH] Fix the IgnoreActor check in Parachutable --- OpenRA.Mods.Common/Traits/Parachutable.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/Parachutable.cs b/OpenRA.Mods.Common/Traits/Parachutable.cs index 9d901c5ede..0a103b556e 100644 --- a/OpenRA.Mods.Common/Traits/Parachutable.cs +++ b/OpenRA.Mods.Common/Traits/Parachutable.cs @@ -102,7 +102,7 @@ namespace OpenRA.Mods.Common.Traits if (positionable.CanEnterCell(cell, self)) return; - if (IgnoreActor != null && self.World.ActorMap.GetActorsAt(cell).Any(a => a != IgnoreActor)) + if (IgnoreActor != null && !self.World.ActorMap.GetActorsAt(cell).Any(a => a != IgnoreActor)) return; var onWater = info.WaterTerrainTypes.Contains(self.World.Map.GetTerrainInfo(cell).Type);