Add Update Rule to change Cloak>RequiresCondition to PauseOnCondition

This commit is contained in:
Mustafa Alperen Seki
2018-10-09 21:13:53 +03:00
committed by Paul Chote
parent dd92ec4d02
commit dd39ab5b12
3 changed files with 57 additions and 0 deletions

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@@ -591,6 +591,7 @@
<Compile Include="Traits\ActorSpawner.cs" /> <Compile Include="Traits\ActorSpawner.cs" />
<Compile Include="UpdateRules\Rules\20180923\RemovedDemolishLocking.cs" /> <Compile Include="UpdateRules\Rules\20180923\RemovedDemolishLocking.cs" />
<Compile Include="UpdateRules\Rules\20180923\RenameCrateActionNotification.cs" /> <Compile Include="UpdateRules\Rules\20180923\RenameCrateActionNotification.cs" />
<Compile Include="UpdateRules\Rules\20180923\CloakRequiresConditionToPause.cs" />
<Compile Include="UpdateRules\Rules\20180923\MergeCaptureTraits.cs" /> <Compile Include="UpdateRules\Rules\20180923\MergeCaptureTraits.cs" />
<Compile Include="UpdateRules\Rules\20180923\RemovedNotifyBuildComplete.cs" /> <Compile Include="UpdateRules\Rules\20180923\RemovedNotifyBuildComplete.cs" />
<Compile Include="UpdateRules\Rules\20180923\ChangeTakeOffSoundAndLandingSound.cs" /> <Compile Include="UpdateRules\Rules\20180923\ChangeTakeOffSoundAndLandingSound.cs" />

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@@ -0,0 +1,55 @@
#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class CloakRequiresConditionToPause : UpdateRule
{
public override string Name { get { return "Change Cloak>RequiresCondition to PauseOnCondition"; } }
public override string Description
{
get
{
return "Disabling cloak trait now resets the delay to recloak to InitialCloakDelay.\n" +
"To keep the old behaviour, you should pause the trait instead.";
}
}
bool displayedMessage;
public override IEnumerable<string> AfterUpdate(ModData modData)
{
var message = "You may want to update the result of PauseOnCondition, as this update\n" +
"just adds ! prefix to RequiresCondition's value to reverse it.";
if (!displayedMessage)
yield return message;
displayedMessage = true;
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var node in actorNode.ChildrenMatching("Cloak").Where(t => t.ChildrenMatching("RequiresCondition").Any()))
{
var rc = node.LastChildMatching("RequiresCondition");
rc.ReplaceValue("!(" + rc.Value.Value + ")");
rc.RenameKey("PauseOnCondition");
}
yield break;
}
}
}

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@@ -104,6 +104,7 @@ namespace OpenRA.Mods.Common.UpdateRules
new MergeAttackPlaneAndHeli(), new MergeAttackPlaneAndHeli(),
new RemovedDemolishLocking(), new RemovedDemolishLocking(),
new RequireProductionType(), new RequireProductionType(),
new CloakRequiresConditionToPause(),
}) })
}; };