positional sound!
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@@ -50,7 +50,7 @@ namespace OpenRA
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world.AddFrameEndTask(
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w => w.Add(new Explosion(w, args.dest, warhead.Explosion, isWater)));
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Sound.Play(GetImpactSound(warhead, isWater));
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Sound.Play(GetImpactSound(warhead, isWater), args.dest);
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if (warhead.SmudgeType != null)
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{
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