positional sound!

This commit is contained in:
Chris Forbes
2010-05-12 21:39:49 +12:00
parent 4bb268075c
commit dd52aa1728
19 changed files with 60 additions and 29 deletions

View File

@@ -50,7 +50,7 @@ namespace OpenRA
world.AddFrameEndTask(
w => w.Add(new Explosion(w, args.dest, warhead.Explosion, isWater)));
Sound.Play(GetImpactSound(warhead, isWater));
Sound.Play(GetImpactSound(warhead, isWater), args.dest);
if (warhead.SmudgeType != null)
{