positional sound!

This commit is contained in:
Chris Forbes
2010-05-12 21:39:49 +12:00
parent 4bb268075c
commit dd52aa1728
19 changed files with 60 additions and 29 deletions

View File

@@ -97,7 +97,7 @@ namespace OpenRA.Traits
if (e.DamageState == DamageState.Dead)
{
self.World.WorldActor.traits.Get<ScreenShaker>().AddEffect(10, self.CenterLocation, 1);
Sound.Play(Info.DestroyedSound);
Sound.Play(Info.DestroyedSound, self.CenterLocation);
}
}