positional sound!

This commit is contained in:
Chris Forbes
2010-05-12 21:39:49 +12:00
parent 4bb268075c
commit dd52aa1728
19 changed files with 60 additions and 29 deletions

View File

@@ -88,7 +88,7 @@ namespace OpenRA.Traits
break;
case DamageState.Half:
anim.ReplaceAnim("damaged-idle");
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound);
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
break;
case DamageState.Dead:
self.World.AddFrameEndTask(w => w.Add(new Explosion(w, self.CenterLocation.ToInt2(), 7, false)));