positional sound!
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@@ -73,7 +73,8 @@ namespace OpenRA.Mods.Aftermath
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Game.controller.CancelInputMode();
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self.CancelActivity();
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self.QueueActivity(new Teleport(order.TargetLocation));
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Sound.Play("chrotnk1.aud");
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Sound.Play("chrotnk1.aud", self.CenterLocation);
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Sound.Play("chrotnk1.aud", Game.CellSize * order.TargetLocation.ToFloat2());
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chargeTick = 25 * self.Info.Traits.Get<ChronoshiftDeployInfo>().ChargeTime;
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foreach (var a in self.World.Queries.WithTrait<ChronoshiftPaletteEffect>())
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