positional sound!

This commit is contained in:
Chris Forbes
2010-05-12 21:39:49 +12:00
parent 4bb268075c
commit dd52aa1728
19 changed files with 60 additions and 29 deletions

View File

@@ -58,7 +58,7 @@ namespace OpenRA.Mods.Aftermath
Combat.DoExplosion(self, info.PrimaryWeapon, detonateLocation, altitude);
var report = self.GetPrimaryWeapon().Report;
if (report != null)
Sound.Play(report + ".aud");
Sound.Play(report + ".aud", self.CenterLocation);
// Remove from world
self.Health = 0;