positional sound!
This commit is contained in:
@@ -58,7 +58,7 @@ namespace OpenRA.Mods.Aftermath
|
||||
Combat.DoExplosion(self, info.PrimaryWeapon, detonateLocation, altitude);
|
||||
var report = self.GetPrimaryWeapon().Report;
|
||||
if (report != null)
|
||||
Sound.Play(report + ".aud");
|
||||
Sound.Play(report + ".aud", self.CenterLocation);
|
||||
|
||||
// Remove from world
|
||||
self.Health = 0;
|
||||
|
||||
Reference in New Issue
Block a user