positional sound!
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@@ -70,7 +70,7 @@ namespace OpenRA.Mods.RA
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self.World.Add(args.weapon.Projectile.Create(args));
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if (!string.IsNullOrEmpty(args.weapon.Report))
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Sound.Play(args.weapon.Report + ".aud");
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Sound.Play(args.weapon.Report + ".aud", self.CenterLocation);
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}
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}
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}
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