indent, etc
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@@ -183,7 +183,7 @@ namespace OpenRA.Editor
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{
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{
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for (; ; )
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for (; ; )
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{
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{
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var q = p+d;
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var q = p + d;
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if (!Map.IsInMap(q)) return p;
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if (!Map.IsInMap(q)) return p;
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if (!Map.MapTiles[q.X, q.Y].Equals(replace)) return p;
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if (!Map.MapTiles[q.X, q.Y].Equals(replace)) return p;
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p = q;
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p = q;
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@@ -215,7 +215,7 @@ namespace OpenRA.Editor
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{
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{
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type = Brush.N,
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type = Brush.N,
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index = template.PickAny ? byte.MaxValue : (byte)z,
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index = template.PickAny ? byte.MaxValue : (byte)z,
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image = template.PickAny ? (byte)((u + pos.X) % 4 + ((v + pos.Y) % 4)*4) : (byte)z,
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image = template.PickAny ? (byte)((u + pos.X) % 4 + ((v + pos.Y) % 4) * 4) : (byte)z,
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};
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};
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var ch = new int2((pos.X + u) / ChunkSize, (pos.Y + v) / ChunkSize);
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var ch = new int2((pos.X + u) / ChunkSize, (pos.Y + v) / ChunkSize);
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@@ -421,10 +421,10 @@ namespace OpenRA.Editor
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void DrawActor(System.Drawing.Graphics g, int2 p, ActorTemplate t)
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void DrawActor(System.Drawing.Graphics g, int2 p, ActorTemplate t)
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{
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{
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float OffsetX = t.Centered ? t.Bitmap.Width / 2 - TileSet.TileSize/2 : 0;
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float OffsetX = t.Centered ? t.Bitmap.Width / 2 - TileSet.TileSize / 2 : 0;
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float DrawX = TileSet.TileSize * p.X * Zoom + Offset.X - OffsetX;
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float DrawX = TileSet.TileSize * p.X * Zoom + Offset.X - OffsetX;
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float OffsetY = t.Centered ? t.Bitmap.Height / 2 - TileSet.TileSize/2 : 0;
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float OffsetY = t.Centered ? t.Bitmap.Height / 2 - TileSet.TileSize / 2 : 0;
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float DrawY = TileSet.TileSize * p.Y * Zoom + Offset.Y - OffsetY;
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float DrawY = TileSet.TileSize * p.Y * Zoom + Offset.Y - OffsetY;
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float width = t.Bitmap.Width * Zoom;
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float width = t.Bitmap.Width * Zoom;
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@@ -467,15 +467,15 @@ namespace OpenRA.Editor
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if (Map == null) return;
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if (Map == null) return;
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if (TileSet == null) return;
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if (TileSet == null) return;
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for( var u = 0; u < Map.MapSize.X; u += ChunkSize )
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for (var u = 0; u < Map.MapSize.X; u += ChunkSize)
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for (var v = 0; v < Map.MapSize.Y; v += ChunkSize)
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for (var v = 0; v < Map.MapSize.Y; v += ChunkSize)
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{
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{
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var x = new int2(u/ChunkSize,v/ChunkSize);
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var x = new int2(u / ChunkSize, v / ChunkSize);
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if (!Chunks.ContainsKey(x)) Chunks[x] = RenderChunk(u / ChunkSize, v / ChunkSize);
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if (!Chunks.ContainsKey(x)) Chunks[x] = RenderChunk(u / ChunkSize, v / ChunkSize);
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Bitmap bmp = Chunks[x];
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Bitmap bmp = Chunks[x];
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float DrawX = TileSet.TileSize* 1f * (float)ChunkSize * (float)x.X * Zoom + Offset.X;
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float DrawX = TileSet.TileSize * 1f * (float)ChunkSize * (float)x.X * Zoom + Offset.X;
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float DrawY = TileSet.TileSize * 1f * (float)ChunkSize * (float)x.Y * Zoom + Offset.Y;
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float DrawY = TileSet.TileSize * 1f * (float)ChunkSize * (float)x.Y * Zoom + Offset.Y;
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RectangleF sourceRect = new RectangleF(0, 0, bmp.Width, bmp.Height);
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RectangleF sourceRect = new RectangleF(0, 0, bmp.Width, bmp.Height);
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RectangleF destRect = new RectangleF(DrawX, DrawY, bmp.Width * Zoom, bmp.Height * Zoom);
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RectangleF destRect = new RectangleF(DrawX, DrawY, bmp.Width * Zoom, bmp.Height * Zoom);
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