diff --git a/OpenRA.Game/Graphics/Sheet.cs b/OpenRA.Game/Graphics/Sheet.cs index 2de2d1ce81..2d72fe7c06 100644 --- a/OpenRA.Game/Graphics/Sheet.cs +++ b/OpenRA.Game/Graphics/Sheet.cs @@ -149,6 +149,10 @@ namespace OpenRA.Graphics var buffer = data; ReleaseBuffer(); + // We aren't commiting data to the GPU, so let's not delete our data. + if (Game.Renderer == null) + return false; + // Only transfer if the destination has no data that would be lost by overwriting. if (buffer != null && destination.data == null && destination.texture == null) {