Use tileset ID in sequences instead of the TileSet object.

This commit is contained in:
Paul Chote
2020-10-10 21:03:29 +01:00
committed by reaperrr
parent 6dcb701d1d
commit dd7b8b24af
7 changed files with 25 additions and 29 deletions

View File

@@ -41,20 +41,20 @@ namespace OpenRA.Graphics
public interface ISpriteSequenceLoader
{
IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node);
IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, string tileSet, SpriteCache cache, MiniYamlNode node);
}
public class SequenceProvider : IDisposable
{
readonly ModData modData;
readonly TileSet tileSet;
readonly string tileSet;
readonly Lazy<Sequences> sequences;
readonly Lazy<SpriteCache> spriteCache;
public SpriteCache SpriteCache { get { return spriteCache.Value; } }
readonly Dictionary<string, UnitSequences> sequenceCache = new Dictionary<string, UnitSequences>();
public SequenceProvider(IReadOnlyFileSystem fileSystem, ModData modData, TileSet tileSet, MiniYaml additionalSequences)
public SequenceProvider(IReadOnlyFileSystem fileSystem, ModData modData, string tileSet, MiniYaml additionalSequences)
{
this.modData = modData;
this.tileSet = tileSet;