Use tileset ID in sequences instead of the TileSet object.
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Cnc.Graphics
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public ClassicSpriteSequenceLoader(ModData modData)
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: base(modData) { }
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public override ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
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public override ISpriteSequence CreateSequence(ModData modData, string tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
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{
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return new ClassicSpriteSequence(modData, tileSet, cache, this, sequence, animation, info);
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}
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Cnc.Graphics
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{
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readonly bool useClassicFacings;
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public ClassicSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
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public ClassicSpriteSequence(ModData modData, string tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
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: base(modData, tileSet, cache, loader, sequence, animation, info)
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{
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var d = info.ToDictionary();
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