Use tileset ID in sequences instead of the TileSet object.

This commit is contained in:
Paul Chote
2020-10-10 21:03:29 +01:00
committed by reaperrr
parent 6dcb701d1d
commit dd7b8b24af
7 changed files with 25 additions and 29 deletions

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Graphics
TilesetCodes = yaml.ToDictionary(kv => kv.Value);
}
public override ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
public override ISpriteSequence CreateSequence(ModData modData, string tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
{
return new TilesetSpecificSpriteSequence(modData, tileSet, cache, this, sequence, animation, info);
}
@@ -43,24 +43,22 @@ namespace OpenRA.Mods.Common.Graphics
public class TilesetSpecificSpriteSequence : DefaultSpriteSequence
{
public TilesetSpecificSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
public TilesetSpecificSpriteSequence(ModData modData, string tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
: base(modData, tileSet, cache, loader, sequence, animation, info) { }
string ResolveTilesetId(TileSet tileSet, Dictionary<string, MiniYaml> d)
string ResolveTilesetId(string tileSet, Dictionary<string, MiniYaml> d)
{
var tsId = tileSet.Id;
if (d.TryGetValue("TilesetOverrides", out var yaml))
{
var tsNode = yaml.Nodes.FirstOrDefault(n => n.Key == tsId);
var tsNode = yaml.Nodes.FirstOrDefault(n => n.Key == tileSet);
if (tsNode != null)
tsId = tsNode.Value.Value;
tileSet = tsNode.Value.Value;
}
return tsId;
return tileSet;
}
protected override string GetSpriteSrc(ModData modData, TileSet tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
protected override string GetSpriteSrc(ModData modData, string tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
{
var loader = (TilesetSpecificSpriteSequenceLoader)Loader;