Use tileset ID in sequences instead of the TileSet object.
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Graphics
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TilesetCodes = yaml.ToDictionary(kv => kv.Value);
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}
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public override ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
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public override ISpriteSequence CreateSequence(ModData modData, string tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
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{
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return new TilesetSpecificSpriteSequence(modData, tileSet, cache, this, sequence, animation, info);
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}
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@@ -43,24 +43,22 @@ namespace OpenRA.Mods.Common.Graphics
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public class TilesetSpecificSpriteSequence : DefaultSpriteSequence
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{
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public TilesetSpecificSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
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public TilesetSpecificSpriteSequence(ModData modData, string tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
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: base(modData, tileSet, cache, loader, sequence, animation, info) { }
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string ResolveTilesetId(TileSet tileSet, Dictionary<string, MiniYaml> d)
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string ResolveTilesetId(string tileSet, Dictionary<string, MiniYaml> d)
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{
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var tsId = tileSet.Id;
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if (d.TryGetValue("TilesetOverrides", out var yaml))
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{
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var tsNode = yaml.Nodes.FirstOrDefault(n => n.Key == tsId);
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var tsNode = yaml.Nodes.FirstOrDefault(n => n.Key == tileSet);
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if (tsNode != null)
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tsId = tsNode.Value.Value;
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tileSet = tsNode.Value.Value;
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}
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return tsId;
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return tileSet;
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}
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protected override string GetSpriteSrc(ModData modData, TileSet tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
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protected override string GetSpriteSrc(ModData modData, string tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
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{
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var loader = (TilesetSpecificSpriteSequenceLoader)Loader;
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