Use tileset ID in sequences instead of the TileSet object.

This commit is contained in:
Paul Chote
2020-10-10 21:03:29 +01:00
committed by reaperrr
parent 6dcb701d1d
commit dd7b8b24af
7 changed files with 25 additions and 29 deletions

View File

@@ -208,7 +208,7 @@ namespace OpenRA
// TODO: Top-level dictionary should be moved into the Ruleset instead of in its own object
var sequences = mapSequences == null ? modData.DefaultSequences[tileSet] :
new SequenceProvider(fileSystem, modData, ts, mapSequences);
new SequenceProvider(fileSystem, modData, tileSet, mapSequences);
var modelSequences = dr.ModelSequences;
if (mapModelSequences != null)

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@@ -41,20 +41,20 @@ namespace OpenRA.Graphics
public interface ISpriteSequenceLoader
{
IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node);
IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, string tileSet, SpriteCache cache, MiniYamlNode node);
}
public class SequenceProvider : IDisposable
{
readonly ModData modData;
readonly TileSet tileSet;
readonly string tileSet;
readonly Lazy<Sequences> sequences;
readonly Lazy<SpriteCache> spriteCache;
public SpriteCache SpriteCache { get { return spriteCache.Value; } }
readonly Dictionary<string, UnitSequences> sequenceCache = new Dictionary<string, UnitSequences>();
public SequenceProvider(IReadOnlyFileSystem fileSystem, ModData modData, TileSet tileSet, MiniYaml additionalSequences)
public SequenceProvider(IReadOnlyFileSystem fileSystem, ModData modData, string tileSet, MiniYaml additionalSequences)
{
this.modData = modData;
this.tileSet = tileSet;

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@@ -107,7 +107,7 @@ namespace OpenRA
defaultSequences = Exts.Lazy(() =>
{
var items = DefaultTileSets.ToDictionary(t => t.Key, t => new SequenceProvider(DefaultFileSystem, this, t.Value, null));
var items = DefaultTileSets.ToDictionary(t => t.Key, t => new SequenceProvider(DefaultFileSystem, this, t.Key, null));
return (IReadOnlyDictionary<string, SequenceProvider>)(new ReadOnlyDictionary<string, SequenceProvider>(items));
});

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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Cnc.Graphics
public ClassicSpriteSequenceLoader(ModData modData)
: base(modData) { }
public override ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
public override ISpriteSequence CreateSequence(ModData modData, string tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
{
return new ClassicSpriteSequence(modData, tileSet, cache, this, sequence, animation, info);
}
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Cnc.Graphics
{
readonly bool useClassicFacings;
public ClassicSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
public ClassicSpriteSequence(ModData modData, string tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
: base(modData, tileSet, cache, loader, sequence, animation, info)
{
var d = info.ToDictionary();

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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Cnc.Graphics
TilesetCodes = yaml.ToDictionary(kv => kv.Value);
}
public override ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
public override ISpriteSequence CreateSequence(ModData modData, string tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
{
return new ClassicTilesetSpecificSpriteSequence(modData, tileSet, cache, this, sequence, animation, info);
}
@@ -43,24 +43,22 @@ namespace OpenRA.Mods.Cnc.Graphics
public class ClassicTilesetSpecificSpriteSequence : ClassicSpriteSequence
{
public ClassicTilesetSpecificSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
public ClassicTilesetSpecificSpriteSequence(ModData modData, string tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
: base(modData, tileSet, cache, loader, sequence, animation, info) { }
string ResolveTilesetId(TileSet tileSet, Dictionary<string, MiniYaml> d)
string ResolveTilesetId(string tileSet, Dictionary<string, MiniYaml> d)
{
var tsId = tileSet.Id;
if (d.TryGetValue("TilesetOverrides", out var yaml))
{
var tsNode = yaml.Nodes.FirstOrDefault(n => n.Key == tsId);
var tsNode = yaml.Nodes.FirstOrDefault(n => n.Key == tileSet);
if (tsNode != null)
tsId = tsNode.Value.Value;
tileSet = tsNode.Value.Value;
}
return tsId;
return tileSet;
}
protected override string GetSpriteSrc(ModData modData, TileSet tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
protected override string GetSpriteSrc(ModData modData, string tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
{
var loader = (ClassicTilesetSpecificSpriteSequenceLoader)Loader;

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@@ -42,12 +42,12 @@ namespace OpenRA.Mods.Common.Graphics
{
public DefaultSpriteSequenceLoader(ModData modData) { }
public virtual ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
public virtual ISpriteSequence CreateSequence(ModData modData, string tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
{
return new DefaultSpriteSequence(modData, tileSet, cache, this, sequence, animation, info);
}
public IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node)
public IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, string tileSet, SpriteCache cache, MiniYamlNode node)
{
var sequences = new Dictionary<string, ISpriteSequence>();
var nodes = node.Value.ToDictionary();
@@ -143,7 +143,7 @@ namespace OpenRA.Mods.Common.Graphics
public readonly uint[] EmbeddedPalette;
protected virtual string GetSpriteSrc(ModData modData, TileSet tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
protected virtual string GetSpriteSrc(ModData modData, string tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
{
return sprite ?? sequence;
}
@@ -166,7 +166,7 @@ namespace OpenRA.Mods.Common.Graphics
return Rectangle.FromLTRB(left, top, right, bottom);
}
public DefaultSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
public DefaultSpriteSequence(ModData modData, string tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
{
this.sequence = sequence;
Name = animation;

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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Graphics
TilesetCodes = yaml.ToDictionary(kv => kv.Value);
}
public override ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
public override ISpriteSequence CreateSequence(ModData modData, string tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
{
return new TilesetSpecificSpriteSequence(modData, tileSet, cache, this, sequence, animation, info);
}
@@ -43,24 +43,22 @@ namespace OpenRA.Mods.Common.Graphics
public class TilesetSpecificSpriteSequence : DefaultSpriteSequence
{
public TilesetSpecificSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
public TilesetSpecificSpriteSequence(ModData modData, string tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
: base(modData, tileSet, cache, loader, sequence, animation, info) { }
string ResolveTilesetId(TileSet tileSet, Dictionary<string, MiniYaml> d)
string ResolveTilesetId(string tileSet, Dictionary<string, MiniYaml> d)
{
var tsId = tileSet.Id;
if (d.TryGetValue("TilesetOverrides", out var yaml))
{
var tsNode = yaml.Nodes.FirstOrDefault(n => n.Key == tsId);
var tsNode = yaml.Nodes.FirstOrDefault(n => n.Key == tileSet);
if (tsNode != null)
tsId = tsNode.Value.Value;
tileSet = tsNode.Value.Value;
}
return tsId;
return tileSet;
}
protected override string GetSpriteSrc(ModData modData, TileSet tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
protected override string GetSpriteSrc(ModData modData, string tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
{
var loader = (TilesetSpecificSpriteSequenceLoader)Loader;