Use tileset ID in sequences instead of the TileSet object.
This commit is contained in:
@@ -208,7 +208,7 @@ namespace OpenRA
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// TODO: Top-level dictionary should be moved into the Ruleset instead of in its own object
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var sequences = mapSequences == null ? modData.DefaultSequences[tileSet] :
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new SequenceProvider(fileSystem, modData, ts, mapSequences);
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new SequenceProvider(fileSystem, modData, tileSet, mapSequences);
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var modelSequences = dr.ModelSequences;
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if (mapModelSequences != null)
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@@ -41,20 +41,20 @@ namespace OpenRA.Graphics
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public interface ISpriteSequenceLoader
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{
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IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node);
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IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, string tileSet, SpriteCache cache, MiniYamlNode node);
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}
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public class SequenceProvider : IDisposable
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{
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readonly ModData modData;
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readonly TileSet tileSet;
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readonly string tileSet;
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readonly Lazy<Sequences> sequences;
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readonly Lazy<SpriteCache> spriteCache;
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public SpriteCache SpriteCache { get { return spriteCache.Value; } }
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readonly Dictionary<string, UnitSequences> sequenceCache = new Dictionary<string, UnitSequences>();
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public SequenceProvider(IReadOnlyFileSystem fileSystem, ModData modData, TileSet tileSet, MiniYaml additionalSequences)
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public SequenceProvider(IReadOnlyFileSystem fileSystem, ModData modData, string tileSet, MiniYaml additionalSequences)
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{
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this.modData = modData;
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this.tileSet = tileSet;
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@@ -107,7 +107,7 @@ namespace OpenRA
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defaultSequences = Exts.Lazy(() =>
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{
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var items = DefaultTileSets.ToDictionary(t => t.Key, t => new SequenceProvider(DefaultFileSystem, this, t.Value, null));
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var items = DefaultTileSets.ToDictionary(t => t.Key, t => new SequenceProvider(DefaultFileSystem, this, t.Key, null));
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return (IReadOnlyDictionary<string, SequenceProvider>)(new ReadOnlyDictionary<string, SequenceProvider>(items));
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});
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Cnc.Graphics
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public ClassicSpriteSequenceLoader(ModData modData)
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: base(modData) { }
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public override ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
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public override ISpriteSequence CreateSequence(ModData modData, string tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
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{
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return new ClassicSpriteSequence(modData, tileSet, cache, this, sequence, animation, info);
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}
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Cnc.Graphics
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{
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readonly bool useClassicFacings;
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public ClassicSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
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public ClassicSpriteSequence(ModData modData, string tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
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: base(modData, tileSet, cache, loader, sequence, animation, info)
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{
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var d = info.ToDictionary();
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Cnc.Graphics
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TilesetCodes = yaml.ToDictionary(kv => kv.Value);
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}
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public override ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
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public override ISpriteSequence CreateSequence(ModData modData, string tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
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{
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return new ClassicTilesetSpecificSpriteSequence(modData, tileSet, cache, this, sequence, animation, info);
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}
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@@ -43,24 +43,22 @@ namespace OpenRA.Mods.Cnc.Graphics
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public class ClassicTilesetSpecificSpriteSequence : ClassicSpriteSequence
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{
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public ClassicTilesetSpecificSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
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public ClassicTilesetSpecificSpriteSequence(ModData modData, string tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
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: base(modData, tileSet, cache, loader, sequence, animation, info) { }
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string ResolveTilesetId(TileSet tileSet, Dictionary<string, MiniYaml> d)
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string ResolveTilesetId(string tileSet, Dictionary<string, MiniYaml> d)
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{
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var tsId = tileSet.Id;
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if (d.TryGetValue("TilesetOverrides", out var yaml))
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{
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var tsNode = yaml.Nodes.FirstOrDefault(n => n.Key == tsId);
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var tsNode = yaml.Nodes.FirstOrDefault(n => n.Key == tileSet);
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if (tsNode != null)
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tsId = tsNode.Value.Value;
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tileSet = tsNode.Value.Value;
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}
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return tsId;
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return tileSet;
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}
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protected override string GetSpriteSrc(ModData modData, TileSet tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
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protected override string GetSpriteSrc(ModData modData, string tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
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{
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var loader = (ClassicTilesetSpecificSpriteSequenceLoader)Loader;
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@@ -42,12 +42,12 @@ namespace OpenRA.Mods.Common.Graphics
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{
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public DefaultSpriteSequenceLoader(ModData modData) { }
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public virtual ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
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public virtual ISpriteSequence CreateSequence(ModData modData, string tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
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{
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return new DefaultSpriteSequence(modData, tileSet, cache, this, sequence, animation, info);
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}
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public IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node)
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public IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, string tileSet, SpriteCache cache, MiniYamlNode node)
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{
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var sequences = new Dictionary<string, ISpriteSequence>();
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var nodes = node.Value.ToDictionary();
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@@ -143,7 +143,7 @@ namespace OpenRA.Mods.Common.Graphics
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public readonly uint[] EmbeddedPalette;
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protected virtual string GetSpriteSrc(ModData modData, TileSet tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
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protected virtual string GetSpriteSrc(ModData modData, string tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
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{
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return sprite ?? sequence;
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}
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@@ -166,7 +166,7 @@ namespace OpenRA.Mods.Common.Graphics
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return Rectangle.FromLTRB(left, top, right, bottom);
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}
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public DefaultSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
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public DefaultSpriteSequence(ModData modData, string tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
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{
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this.sequence = sequence;
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Name = animation;
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Graphics
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TilesetCodes = yaml.ToDictionary(kv => kv.Value);
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}
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public override ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
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public override ISpriteSequence CreateSequence(ModData modData, string tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
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{
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return new TilesetSpecificSpriteSequence(modData, tileSet, cache, this, sequence, animation, info);
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}
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@@ -43,24 +43,22 @@ namespace OpenRA.Mods.Common.Graphics
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public class TilesetSpecificSpriteSequence : DefaultSpriteSequence
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{
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public TilesetSpecificSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
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public TilesetSpecificSpriteSequence(ModData modData, string tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
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: base(modData, tileSet, cache, loader, sequence, animation, info) { }
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string ResolveTilesetId(TileSet tileSet, Dictionary<string, MiniYaml> d)
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string ResolveTilesetId(string tileSet, Dictionary<string, MiniYaml> d)
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{
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var tsId = tileSet.Id;
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if (d.TryGetValue("TilesetOverrides", out var yaml))
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{
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var tsNode = yaml.Nodes.FirstOrDefault(n => n.Key == tsId);
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var tsNode = yaml.Nodes.FirstOrDefault(n => n.Key == tileSet);
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if (tsNode != null)
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tsId = tsNode.Value.Value;
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tileSet = tsNode.Value.Value;
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}
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return tsId;
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return tileSet;
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}
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protected override string GetSpriteSrc(ModData modData, TileSet tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
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protected override string GetSpriteSrc(ModData modData, string tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
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{
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var loader = (TilesetSpecificSpriteSequenceLoader)Loader;
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