Update tooltip every render - fixes tooltips for actors changing under the cursor.
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@@ -55,6 +55,12 @@ namespace OpenRA.Mods.Cnc.Widgets
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tooltipContainer.Value.RemoveTooltip();
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tooltipContainer.Value.RemoveTooltip();
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}
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}
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public override void Draw()
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{
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UpdateMouseover();
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base.Draw();
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}
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public void UpdateMouseover()
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public void UpdateMouseover()
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{
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{
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TooltipType = WorldTooltipType.None;
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TooltipType = WorldTooltipType.None;
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@@ -79,9 +85,6 @@ namespace OpenRA.Mods.Cnc.Widgets
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public override bool HandleMouseInput(MouseInput mi)
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public override bool HandleMouseInput(MouseInput mi)
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{
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{
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if (mi.Event == MouseInputEvent.Move)
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UpdateMouseover();
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var scrolltype = Game.Settings.Game.MouseScroll;
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var scrolltype = Game.Settings.Game.MouseScroll;
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if (scrolltype != OpenRA.GameRules.MouseScrollType.Disabled && mi.Event == MouseInputEvent.Move &&
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if (scrolltype != OpenRA.GameRules.MouseScrollType.Disabled && mi.Event == MouseInputEvent.Move &&
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(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
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(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
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@@ -169,15 +172,8 @@ namespace OpenRA.Mods.Cnc.Widgets
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return false;
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return false;
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}
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}
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float2 cachedLocation;
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public override void Tick()
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public override void Tick()
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{
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{
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if (Game.viewport.Location != cachedLocation)
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{
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UpdateMouseover();
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cachedLocation = Game.viewport.Location;
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}
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Edge = ScrollDirection.None;
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Edge = ScrollDirection.None;
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if (Game.Settings.Game.ViewportEdgeScroll && Game.HasInputFocus && Widget.MouseOverWidget == this)
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if (Game.Settings.Game.ViewportEdgeScroll && Game.HasInputFocus && Widget.MouseOverWidget == this)
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{
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{
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