From dd97dfd6ad5a024d147088fb660e7ee42101862c Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Tue, 22 Dec 2009 07:30:37 +1300 Subject: [PATCH] fix grenade origin --- progress.txt | 11 ++++++++--- units.ini | 1 + 2 files changed, 9 insertions(+), 3 deletions(-) diff --git a/progress.txt b/progress.txt index d31ae62e3b..ea741dac5b 100644 --- a/progress.txt +++ b/progress.txt @@ -3,7 +3,7 @@ Ground Units: All Infantry No idle animations E1 Range is wrong. -E2 Grenade origin is wrong, grenades are too accurate. +E2 Grenades are too accurate. E3 AA weapon doesn't work. E4 Flamer origin is wrong E6 Capture action missing, repair action missing @@ -33,12 +33,17 @@ ARTY Works Helicopters - Weapons don't work, - hover while attacking doesn't work, - - render is broken (altitude) + - render is broken (altitude) -- less broken, but there are Z-order issues. - Repair/rearm doesn't work TRAN Cargo doesn't work Planes - - Pretty much everything doesn't work + - Edge cases in landing code + - Circle behavior needs to be able to work with a unit + - +YAK Weapons don't work +MIG Weapons don't work + Ships CA Works diff --git a/units.ini b/units.ini index 66c0779622..e46717c32d 100755 --- a/units.ini +++ b/units.ini @@ -530,6 +530,7 @@ LongDesc=General-purpose infantry. Strong vs Infantry\n Weak vs Vehicles Description=Grenadier Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover FireDelay=15 +PrimaryOffset=0,0,0,-13 LongDesc=Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles [E3] Description=Rocket Soldier