Uncloak during resupply when "UncloakOn: Dock" is defined

This commit is contained in:
abcdefg30
2020-05-18 17:19:27 +02:00
committed by teinarss
parent dbe824d4e5
commit dd99fc93e4
3 changed files with 33 additions and 2 deletions

View File

@@ -45,7 +45,8 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Measured in game ticks.")]
public readonly int CloakDelay = 30;
[Desc("Events leading to the actor getting uncloaked. Possible values are: Attack, Move, Unload, Infiltrate, Demolish, Dock, Damage, Heal and SelfHeal.")]
[Desc("Events leading to the actor getting uncloaked. Possible values are: Attack, Move, Unload, Infiltrate, Demolish, Dock, Damage, Heal and SelfHeal.",
"'Dock' is triggered when docking to a refinery or resupplying.")]
public readonly UncloakType UncloakOn = UncloakType.Attack
| UncloakType.Unload | UncloakType.Infiltrate | UncloakType.Demolish | UncloakType.Dock;
@@ -66,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits
}
public class Cloak : PausableConditionalTrait<CloakInfo>, IRenderModifier, INotifyDamage, INotifyUnload, INotifyDemolition, INotifyInfiltration,
INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, INotifyCreated, INotifyHarvesterAction
INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, INotifyCreated, INotifyHarvesterAction, INotifyBeingResupplied
{
[Sync]
int remainingTime;
@@ -246,5 +247,20 @@ namespace OpenRA.Mods.Common.Traits
if (Info.UncloakOn.HasFlag(UncloakType.Infiltrate))
Uncloak();
}
void INotifyBeingResupplied.StartingResupply(Actor self, Actor host)
{
if (Info.UncloakOn.HasFlag(UncloakType.Dock))
{
isDocking = true;
Uncloak();
}
}
void INotifyBeingResupplied.StoppingResupply(Actor self, Actor host)
{
if (Info.UncloakOn.HasFlag(UncloakType.Dock))
isDocking = false;
}
}
}