non-working palette fail

This commit is contained in:
Paul Chote
2010-08-14 21:07:19 +12:00
parent 5c1408d4d7
commit dda6556e17
7 changed files with 73 additions and 60 deletions

View File

@@ -77,11 +77,20 @@ namespace OpenRA.Graphics
public void Update(IEnumerable<IPaletteModifier> paletteMods)
{
var b = new Bitmap(Bitmap);
foreach (var mod in paletteMods)
mod.AdjustPalette(b);
Texture.SetData(b);
//var b = new Bitmap(Bitmap);
//foreach (var mod in paletteMods)
// mod.AdjustPalette(b);
var data = new uint[256,MaxPalettes];
foreach (var pal in palettes)
{
var j = indices[pal.Key];
var c = pal.Value.Values;
for (var i = 0; i < 256; i++)
data[i,j] = c[i];
}
Texture.SetData(data);
Game.Renderer.PaletteTexture = Texture;
}
}