changed displaycash behavior

This commit is contained in:
Chris Forbes
2010-01-27 22:24:47 +13:00
parent 19fadc3e0a
commit ddb39f2074

View File

@@ -120,7 +120,8 @@ namespace OpenRa
return true;
}
const int displayCashDeltaPerFrame = 50;
const float displayCashFracPerFrame = .07f;
const int displayCashDeltaPerFrame = 37;
public void Tick()
{
@@ -129,17 +130,18 @@ namespace OpenRa
Shroud.Tick( World );
var totalMoney = Cash + Ore;
var diff = Math.Abs(totalMoney - DisplayCash);
var move = Math.Min(Math.Max((int)(diff * displayCashFracPerFrame),
displayCashDeltaPerFrame), diff);
if (DisplayCash < totalMoney)
{
DisplayCash += Math.Min(displayCashDeltaPerFrame,
totalMoney - DisplayCash);
DisplayCash += move;
Sound.PlayToPlayer(this, "cashup1.aud");
}
else if (DisplayCash > totalMoney)
{
DisplayCash -= Math.Min(displayCashDeltaPerFrame,
DisplayCash - totalMoney);
DisplayCash -= move;
Sound.PlayToPlayer(this, "cashdn1.aud");
}
}