Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
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@@ -14,13 +14,14 @@ using OpenRA.Graphics;
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namespace OpenRA.Traits
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{
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public abstract class RenderSimpleInfo : ITraitInfo
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public class RenderSimpleInfo : ITraitInfo
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{
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public readonly string Image = null;
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public readonly string Palette = null;
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public readonly string PlayerPalette = "player";
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public readonly float Scale = 1f;
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public abstract object Create(ActorInitializer init);
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public virtual object Create(ActorInitializer init) { return new RenderSimple(init.self); }
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public virtual IEnumerable<Renderable> RenderPreview(ActorInfo building, Player owner)
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{
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@@ -30,7 +31,7 @@ namespace OpenRA.Traits
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}
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}
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public abstract class RenderSimple : IRender, ITick
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public class RenderSimple : IRender, ITick
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{
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public Dictionary<string, AnimationWithOffset> anims = new Dictionary<string, AnimationWithOffset>();
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@@ -70,6 +71,11 @@ namespace OpenRA.Traits
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Info = self.Info.Traits.Get<RenderSimpleInfo>();
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}
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public RenderSimple(Actor self) : this( self, MakeFacingFunc(self) )
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{
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anim.PlayRepeating("idle");
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}
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public string Palette(Player p) { return Info.Palette ?? Info.PlayerPalette + p.InternalName; }
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public virtual IEnumerable<Renderable> Render(Actor self)
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