Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init

This commit is contained in:
Chris Forbes
2011-07-28 21:20:31 +12:00
parent 7044d81a40
commit ddc1311d87
11 changed files with 36 additions and 21 deletions

View File

@@ -23,6 +23,7 @@ namespace OpenRA.Mods.RA.Air
{
public object Create(ActorInitializer init) { return new DebugAircraftFacing(init.self); }
}
public class DebugAircraftFacing : ISync
{
readonly Aircraft a;
@@ -34,6 +35,7 @@ namespace OpenRA.Mods.RA.Air
{
public object Create(ActorInitializer init) { return new DebugAircraftSubPxX(init.self); }
}
public class DebugAircraftSubPxX : ISync
{
readonly Aircraft a;
@@ -45,6 +47,7 @@ namespace OpenRA.Mods.RA.Air
{
public object Create(ActorInitializer init) { return new DebugAircraftSubPxY(init.self); }
}
public class DebugAircraftSubPxY : ISync
{
readonly Aircraft a;
@@ -56,6 +59,7 @@ namespace OpenRA.Mods.RA.Air
{
public object Create(ActorInitializer init) { return new DebugAircraftAltitude(init.self); }
}
public class DebugAircraftAltitude : ISync
{
readonly Aircraft a;
@@ -63,7 +67,7 @@ namespace OpenRA.Mods.RA.Air
[Sync] public int foo { get { return a.Altitude; } }
}
public class AircraftInfo : ITraitInfo
public class AircraftInfo : ITraitInfo, IFacingInfo
{
public readonly int CruiseAltitude = 30;
[ActorReference]