Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init

This commit is contained in:
Chris Forbes
2011-07-28 21:20:31 +12:00
parent 7044d81a40
commit ddc1311d87
11 changed files with 36 additions and 21 deletions

View File

@@ -190,7 +190,7 @@ CRATE:
SelectionShares: 2
NoBaseSelectionShares: 9001
Unit: mcv
RenderUnit:
RenderSimple:
BelowUnits:
mpspawn:
@@ -199,4 +199,4 @@ mpspawn:
waypoint:
Waypoint:
RenderEditorOnly:
RenderEditorOnly:

View File

@@ -267,11 +267,12 @@
Types:Tree
^Husk:
Husk:
RenderUnit:
Health:
HP: 140
Armor:
Type: Heavy
Husk:
Selectable:
Priority: -1
HiddenUnderFog:

View File

@@ -205,7 +205,7 @@ MINP:
AvoidFriendly: yes
Health:
HP: 1
RenderUnit:
RenderSimple:
BelowUnits:
InvisibleToEnemy:
Tooltip:
@@ -220,7 +220,7 @@ MINV:
AvoidFriendly: yes
Health:
HP: 1
RenderUnit:
RenderSimple:
BelowUnits:
InvisibleToEnemy:
Tooltip:
@@ -283,7 +283,7 @@ CRATE:
GiveUnitCrateAction@4tnk:
SelectionShares: 3
Unit: 4tnk
RenderUnit:
RenderSimple:
BelowUnits:
ProximityCaptor:
Types:Crate