Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
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@@ -190,7 +190,7 @@ CRATE:
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SelectionShares: 2
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NoBaseSelectionShares: 9001
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Unit: mcv
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RenderUnit:
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RenderSimple:
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BelowUnits:
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mpspawn:
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@@ -199,4 +199,4 @@ mpspawn:
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waypoint:
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Waypoint:
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RenderEditorOnly:
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RenderEditorOnly:
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@@ -267,11 +267,12 @@
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Types:Tree
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^Husk:
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Husk:
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RenderUnit:
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Health:
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HP: 140
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Armor:
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Type: Heavy
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Husk:
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Selectable:
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Priority: -1
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HiddenUnderFog:
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@@ -205,7 +205,7 @@ MINP:
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AvoidFriendly: yes
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Health:
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HP: 1
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RenderUnit:
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RenderSimple:
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BelowUnits:
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InvisibleToEnemy:
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Tooltip:
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@@ -220,7 +220,7 @@ MINV:
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AvoidFriendly: yes
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Health:
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HP: 1
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RenderUnit:
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RenderSimple:
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BelowUnits:
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InvisibleToEnemy:
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Tooltip:
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@@ -283,7 +283,7 @@ CRATE:
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GiveUnitCrateAction@4tnk:
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SelectionShares: 3
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Unit: 4tnk
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RenderUnit:
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RenderSimple:
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BelowUnits:
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ProximityCaptor:
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Types:Crate
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