Convert ScreenShaker to world coords.
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.RA.Effects
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{
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world.AddFrameEndTask(w => w.Remove(this));
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Combat.DoExplosion(firedBy.PlayerActor, weapon, pos);
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world.WorldActor.Trait<ScreenShaker>().AddEffect(20, PPos.FromWPos(pos).ToFloat2(), 5);
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world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos, 5);
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foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())
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a.Trait.Enable();
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