Widget actions and main menu

This commit is contained in:
Paul Chote
2010-03-14 22:03:22 +13:00
parent ca2630ffab
commit ddf331cfed
8 changed files with 69 additions and 33 deletions

View File

@@ -1,4 +1,6 @@
using OpenRA.Graphics;
using OpenRA.Widgets.Actions;
using System;
using System.Drawing;
using System.Collections.Generic;
@@ -7,16 +9,21 @@ namespace OpenRA.Widgets
class ButtonWidget : Widget
{
public readonly string Text = null;
public readonly string Action = null;
public override bool HandleInput(MouseInput mi)
{
// TEMPORARY: Define a default mouse button event - quit the game
if (mi.Event == MouseInputEvent.Down && ClickRect.Contains(mi.Location.X,mi.Location.Y))
if (Action != null && mi.Event == MouseInputEvent.Down && ClickRect.Contains(mi.Location.X,mi.Location.Y))
{
Game.Exit();
return true;
foreach (var mod in WidgetLoader.WidgetActionAssemblies)
{
var act = (IWidgetAction)mod.First.CreateInstance(mod.Second + "."+Action);
if (act == null) return false;
Log.Write("Calling: "+mod.Second + "."+Action);
return act.OnClick(mi);
}
throw new InvalidOperationException("Cannot locate WidgetAction: {0}".F(Action));
}
return base.HandleInput(mi);
}