From 3cc9706ac4dae1fc07def48ced0639475c8ce5c1 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Fri, 20 May 2016 14:05:52 +0200 Subject: [PATCH 1/6] Set high TurnSpeed on TD Gunboat So it doesn't get stuck at map edge for over a second. --- mods/cnc/rules/ships.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/rules/ships.yaml b/mods/cnc/rules/ships.yaml index 182b3ef066..216112f432 100644 --- a/mods/cnc/rules/ships.yaml +++ b/mods/cnc/rules/ships.yaml @@ -10,7 +10,7 @@ BOAT: Type: Heavy Mobile: InitialFacing: 64 - TurnSpeed: 4 + TurnSpeed: 32 Speed: 28 OnRails: true RevealsShroud: From 9915f34c99da082676c94aa5c5d992220915f051 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Fri, 20 May 2016 14:06:28 +0200 Subject: [PATCH 2/6] Reduce turret TurnSpeed on TD Gunboat So it looks a bit more like in the original. --- mods/cnc/rules/ships.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/rules/ships.yaml b/mods/cnc/rules/ships.yaml index 216112f432..b7c3532f2b 100644 --- a/mods/cnc/rules/ships.yaml +++ b/mods/cnc/rules/ships.yaml @@ -16,7 +16,7 @@ BOAT: RevealsShroud: Range: 7c0 Turreted: - TurnSpeed: 7 + TurnSpeed: 5 Offset: 0,896,171 Armament: Weapon: BoatMissile From c9f339b72441348f9c7fd8ffc56d401e07043ba2 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Fri, 20 May 2016 14:08:26 +0200 Subject: [PATCH 3/6] Change TD Gunboat missile to behave more like in the original Much more inaccurate, slightly higher BurstDelay and lower horizontal turn rate. --- mods/cnc/weapons/missiles.yaml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/cnc/weapons/missiles.yaml b/mods/cnc/weapons/missiles.yaml index 75f5829297..d8d8f5b4e8 100644 --- a/mods/cnc/weapons/missiles.yaml +++ b/mods/cnc/weapons/missiles.yaml @@ -239,14 +239,14 @@ BoatMissile: ReloadDelay: 35 Range: 8c0 Burst: 2 - BurstDelay: 7 + BurstDelay: 10 Report: rocket2.aud Projectile: Missile Arm: 0 Blockable: false - Inaccuracy: 213 + Inaccuracy: 426 Image: DRAGON - HorizontalRateOfTurn: 10 + HorizontalRateOfTurn: 5 TrailImage: smokey ContrailLength: 8 Speed: 170 From 840e5e7a4c85a54d17e100b0cdc96be721eeff85 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Fri, 20 May 2016 14:11:01 +0200 Subject: [PATCH 4/6] Tweaked GDI01 Gunboat and turret damage Made clear that the BoatMissile warhead is an additional bonus rather than an override, reduced the bonus damage and increased gun turret reload delay. Overall, this makes the Gunboat and turrets behave a bit more like in the original. --- mods/cnc/maps/gdi01/weapons.yaml | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/mods/cnc/maps/gdi01/weapons.yaml b/mods/cnc/maps/gdi01/weapons.yaml index 6b7aa3058f..aa6cbd0d8d 100644 --- a/mods/cnc/maps/gdi01/weapons.yaml +++ b/mods/cnc/maps/gdi01/weapons.yaml @@ -1,6 +1,13 @@ BoatMissile: - Warhead: SpreadDamage + Warhead@Bonus: SpreadDamage + Spread: 128 + Damage: 20 Versus: - Heavy: 50 - Damage: 50 + None: 50 + Wood: 100 + Light: 100 + Heavy: 100 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath + +TurretGun: + ReloadDelay: 40 From 9a5db590be0a9345d42ced6bd450e845bbd60140 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Fri, 20 May 2016 14:44:32 +0200 Subject: [PATCH 5/6] Fixed TD infantry death animations For death by bullet and death by dinosaur. This is how it was in the original. --- mods/cnc/rules/defaults.yaml | 3 ++- mods/cnc/weapons/other.yaml | 8 ++++---- 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 008078518e..e4c867ce36 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -196,7 +196,8 @@ WithDeathAnimation: DeathTypes: DefaultDeath: 1 - BulletDeath: 2 + BulletDeath: 1 + RippedApartDeath: 2 SmallExplosionDeath: 3 ExplosionDeath: 4 FireDeath: 5 diff --git a/mods/cnc/weapons/other.yaml b/mods/cnc/weapons/other.yaml index 86a513eae0..025ae304d5 100644 --- a/mods/cnc/weapons/other.yaml +++ b/mods/cnc/weapons/other.yaml @@ -178,7 +178,7 @@ Tail: Wood: 10 Light: 30 Heavy: 10 - DamageTypes: Prone50Percent, TriggerProne, DefaultDeath + DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath Horn: ReloadDelay: 20 @@ -194,7 +194,7 @@ Horn: Wood: 10 Light: 30 Heavy: 10 - DamageTypes: Prone50Percent, TriggerProne, DefaultDeath + DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath Teeth: ReloadDelay: 30 @@ -210,7 +210,7 @@ Teeth: Wood: 10 Light: 30 Heavy: 10 - DamageTypes: Prone50Percent, TriggerProne, DefaultDeath + DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath Claw: ReloadDelay: 10 @@ -226,7 +226,7 @@ Claw: Wood: 10 Light: 30 Heavy: 10 - DamageTypes: Prone50Percent, TriggerProne, DefaultDeath + DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath Demolish: Warhead@1Dam: SpreadDamage From f3d869c9391a7f520cc3409122cbd7514e0aa326 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Fri, 20 May 2016 15:11:20 +0200 Subject: [PATCH 6/6] Polished TD shellmap - Nod now uses the singleplayer color scheme. While not directly visible, you can at least guess now that units use the correct color. - Fixed position of a wall piece (was placed on a bib) and both tiberium trees (by moving them 1 cell down) - Made all Nod Gun turrets face in a plausible direction --- mods/cnc/maps/shellmap/map.bin | Bin 23057 -> 23057 bytes mods/cnc/maps/shellmap/map.png | Bin 885 -> 1018 bytes mods/cnc/maps/shellmap/map.yaml | 59 +++++++++++--------------------- 3 files changed, 20 insertions(+), 39 deletions(-) diff --git a/mods/cnc/maps/shellmap/map.bin b/mods/cnc/maps/shellmap/map.bin index 3b426e662c971bb42173937d54da247d461a7f46..91476e7ec0e577152a653a6defbba550578d5ddf 100644 GIT binary patch delta 33 pcmbQZg>m8*#tq`u?2J5&ObiT+lLgHpHm8*#tq`u>D1CL2W zK~!i%?V8PT6fqQpHxM5Kl1(eQx$push4uM0qPj2CPAHQwMJ5Z zU=G$kWPm&*&FjH?@P1k&DL4fh`XJr|92TG+&Y@x4PicwkbgZEe4J)DAT8M|f1NFc> zDC#A%EqG7VQYcz4;rbNhtN`6$jheP(dd&dS9uC%}n)liyz#g=R8z#`L6=3Q=1$z8? z{We@RFh%#@HJD_A__`7ZXo|G1M)Fev zdYnf?YYC3b4ltP^Y26eW6c52VAE_RaFGaN;Tx)n>_9I*~GzSkb)#uPq;rM(~T%sp`KppRmdgMEgV+K0q@lp!Q$2~B>QixOdnx&*Y61oQ7 zX9oz9xQ9}JN-~%Za|HC?9AKJU0u7`P)f{k5=~H@d(hKYi0j7ziFr*q9U?TP18+s%@ zzxh|W6bw*PX&$70N1=YTzIlL&l9@-qy&oE2ntKFR3y_W2OvheN>$En1g|FdQaUHL& zXU#ROXrE;PzWjI(8hef0HpI_1HPA}x_g}3>gSQsk|Lg$g96;Chd`NWf)r)v*LH!Q_ z4hC;cv>EGK8|%r)6t_O9uhw*KxKF*-=C+^u(RG}_i)>{q#<4#wbDaz&DbaCygq!Dd;0KkSd1(0 z0mS-eb004R> z004l5008;`004mK004C`008P>0026e000+ooVrmw0008>Nkl4QfAab;e3lTG(-5+FPzi01%!OoIv*fvCY8 z22cZl0a|r2An7-T5&;ONK^z)^TzX-_6>VZznJBbCrT}WG5ve<@ozH3((pBlJ z0hEFvJ7KK`Ab_H?-%|cP{-jP_6+j#jYXXS%QHUbI$bVwF3Lf^m6hN!PxM5_<6aeW0 z=v~`+oYU*L&WIG&0D8t?7GQRvOs`230q#LuZk>Ge0?0+YcLHk~Fm493qLE(HX4g3j z*h<6xp>w@!&n89HoCUH3SBtnM##;|WfalGE7CEu#0dN#B&}b0eX&iGQu>7 z)q7vdJbym9)j%3x#n#M|lAOR^5VQK-0DB40CK_qtkY?$n%^iU~dr&j$<N6c#2k`v%-=>CX z8M-#zlRd5q`4aqF+B`<}rvYXj0N)##B*MO;mVd|w(BHCQKSwCnu9}iP;Rz5m4)}LV zhkb_!Sj<!o|Dn1RK=_A1 oRmTkn*h7TJ7dKvII=@=`H=>d*LzH7vX8-^I07*qoM6N<$f?@T2F#rGn diff --git a/mods/cnc/maps/shellmap/map.yaml b/mods/cnc/maps/shellmap/map.yaml index e0333afa27..b1d7c6ccbb 100644 --- a/mods/cnc/maps/shellmap/map.yaml +++ b/mods/cnc/maps/shellmap/map.yaml @@ -34,41 +34,11 @@ Players: OwnsWorld: True NonCombatant: True Faction: gdi - PlayerReference@Multi0: - Name: Multi0 - Playable: True - Faction: Random - Enemies: Creeps - PlayerReference@Multi1: - Name: Multi1 - Playable: True - Faction: Random - Enemies: Creeps - PlayerReference@Multi2: - Name: Multi2 - Playable: True - Faction: Random - Enemies: Creeps - PlayerReference@Multi3: - Name: Multi3 - Playable: True - Faction: Random - Enemies: Creeps - PlayerReference@Multi4: - Name: Multi4 - Playable: True - Faction: Random - Enemies: Creeps - PlayerReference@Multi5: - Name: Multi5 - Playable: True - Faction: Random - Enemies: Creeps PlayerReference@Creeps: Name: Creeps NonCombatant: True Faction: Random - Enemies: Nod, GDI, Multi0, Multi1, Multi2, Multi3, Multi4, Multi5 + Enemies: Nod, GDI Actors: Actor4: fix @@ -252,7 +222,7 @@ Actors: Location: 12,14 Owner: Nod Actor68: brik - Location: 11,14 + Location: 12,15 Owner: Nod Actor69: brik Location: 11,15 @@ -323,9 +293,11 @@ Actors: Actor35: gun Location: 20,11 Owner: Nod + TurretFacing: 160 Actor36: gun Location: 16,14 Owner: Nod + TurretFacing: 184 Actor41: brik Location: 32,5 Owner: Nod @@ -338,9 +310,11 @@ Actors: Actor96: gun Location: 33,5 Owner: Nod + TurretFacing: 144 Actor97: gun Location: 39,3 Owner: Nod + TurretFacing: 128 Actor98: nuke Location: 22,1 Owner: Nod @@ -371,9 +345,6 @@ Actors: Actor107: tc05 Location: 67,3 Owner: Neutral - Actor108: split2 - Location: 73,5 - Owner: Neutral Actor109: tc04 Location: 80,0 Owner: Neutral @@ -455,9 +426,11 @@ Actors: Actor131: gun Location: 13,16 Owner: Nod + TurretFacing: 160 Actor132: gun Location: 12,16 Owner: Nod + TurretFacing: 160 Actor133: brik Location: 9,16 Owner: Nod @@ -470,9 +443,6 @@ Actors: Actor136: v07 Location: 8,17 Owner: Neutral - Actor137: split3 - Location: 13,20 - Owner: Neutral Actor138: v01 Location: 36,16 Owner: Neutral @@ -530,6 +500,7 @@ Actors: Actor156: gun Location: 34,23 Owner: Nod + TurretFacing: 96 Actor157: sam Location: 32,22 Owner: Nod @@ -803,15 +774,19 @@ Actors: Actor252: gun Location: 53,27 Owner: Nod + TurretFacing: 128 Actor253: gun Location: 50,27 Owner: Nod + TurretFacing: 128 Actor254: gun Location: 61,27 Owner: Nod + TurretFacing: 128 Actor255: gun Location: 64,27 Owner: Nod + TurretFacing: 128 Actor256: v03 Location: 68,21 Owner: Neutral @@ -976,5 +951,11 @@ Actors: Location: 65,20 Owner: Nod Facing: 192 + Actor300: split3 + Owner: Neutral + Location: 13,21 + Actor299: split3 + Owner: Neutral + Location: 73,6 -Rules: rules.yaml +Rules: cnc|rules/campaign-palettes.yaml, rules.yaml