Shift CustomBuildTimeValue to Buildable.
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@@ -37,6 +37,12 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Palette used for the production icon.")]
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[PaletteReference] public readonly string IconPalette = "chrome";
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[Desc("Base build time in frames (-1 indicates to use the unit's Value).")]
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public readonly int BuildDuration = -1;
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[Desc("Percentage modifier to apply to the build duration.")]
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public readonly int BuildDurationModifier = 150;
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// TODO: UI fluff; doesn't belong here
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public readonly int BuildPaletteOrder = 9999;
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}
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@@ -1,40 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Overrides the build time calculated by actor value.")]
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public class CustomBuildTimeValueInfo : TraitInfo<CustomBuildTimeValue>
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{
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[FieldLoader.Require]
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[Desc("Measured in ticks.")]
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public readonly int Value = 0;
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}
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public class CustomBuildTimeValue { }
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public static class CustomBuildTimeValueExts
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{
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const int FramesPerMin = 25 * 60;
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public static int GetBuildTime(this ActorInfo a)
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{
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var csv = a.TraitInfoOrDefault<CustomBuildTimeValueInfo>();
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if (csv != null)
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return csv.Value;
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var cost = a.HasTraitInfo<ValuedInfo>() ? a.TraitInfo<ValuedInfo>().Cost : 0;
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return cost * FramesPerMin / 1000;
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}
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}
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}
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@@ -120,19 +120,20 @@ namespace OpenRA.Mods.Common.Traits
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public override int GetBuildTime(string unitString)
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{
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return GetBuildTime(self.World.Map.Rules.Actors[unitString]);
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var actorInfo = self.World.Map.Rules.Actors[unitString];
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return GetBuildTime(actorInfo, actorInfo.TraitInfo<BuildableInfo>());
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}
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public override int GetBuildTime(ActorInfo unit, BuildableInfo bi = null)
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public override int GetBuildTime(ActorInfo unit, BuildableInfo bi)
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{
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if (developerMode.FastBuild)
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return 0;
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var time = unit.GetBuildTime() * Info.BuildSpeed / 100;
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var time = base.GetBuildTime(unit, bi);
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if (info.SpeedUp)
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{
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var type = (bi ?? unit.TraitInfo<BuildableInfo>()).BuildAtProductionType ?? info.Type;
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var type = bi.BuildAtProductionType ?? info.Type;
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var selfsameProductionsCount = self.World.ActorsWithTrait<Production>()
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.Count(p => p.Actor.Owner == self.Owner && p.Trait.Info.Produces.Contains(type));
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@@ -311,15 +311,23 @@ namespace OpenRA.Mods.Common.Traits
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public virtual int GetBuildTime(string unitString)
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{
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return GetBuildTime(self.World.Map.Rules.Actors[unitString]);
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var actorInfo = self.World.Map.Rules.Actors[unitString];
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return GetBuildTime(actorInfo, actorInfo.TraitInfo<BuildableInfo>());
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}
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public virtual int GetBuildTime(ActorInfo unit, BuildableInfo bi = null)
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public virtual int GetBuildTime(ActorInfo unit, BuildableInfo bi)
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{
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if (developerMode.FastBuild)
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return 0;
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var time = unit.GetBuildTime() * Info.BuildSpeed / 100;
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var time = bi.BuildDuration;
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if (time == -1)
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{
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var valued = unit.TraitInfoOrDefault<ValuedInfo>();
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time = valued != null ? valued.Cost : 0;
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}
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time = time * bi.BuildDurationModifier * Info.BuildSpeed / 10000;
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return time;
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}
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