Shift CustomBuildTimeValue to Buildable.
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@@ -120,19 +120,20 @@ namespace OpenRA.Mods.Common.Traits
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public override int GetBuildTime(string unitString)
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{
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return GetBuildTime(self.World.Map.Rules.Actors[unitString]);
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var actorInfo = self.World.Map.Rules.Actors[unitString];
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return GetBuildTime(actorInfo, actorInfo.TraitInfo<BuildableInfo>());
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}
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public override int GetBuildTime(ActorInfo unit, BuildableInfo bi = null)
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public override int GetBuildTime(ActorInfo unit, BuildableInfo bi)
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{
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if (developerMode.FastBuild)
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return 0;
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var time = unit.GetBuildTime() * Info.BuildSpeed / 100;
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var time = base.GetBuildTime(unit, bi);
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if (info.SpeedUp)
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{
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var type = (bi ?? unit.TraitInfo<BuildableInfo>()).BuildAtProductionType ?? info.Type;
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var type = bi.BuildAtProductionType ?? info.Type;
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var selfsameProductionsCount = self.World.ActorsWithTrait<Production>()
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.Count(p => p.Actor.Owner == self.Owner && p.Trait.Info.Produces.Contains(type));
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