Shift CustomBuildTimeValue to Buildable.

This commit is contained in:
Zimmermann Gyula
2016-08-21 12:05:32 +02:00
parent e93d7dd172
commit de10cb22e8
7 changed files with 61 additions and 50 deletions

View File

@@ -120,19 +120,20 @@ namespace OpenRA.Mods.Common.Traits
public override int GetBuildTime(string unitString)
{
return GetBuildTime(self.World.Map.Rules.Actors[unitString]);
var actorInfo = self.World.Map.Rules.Actors[unitString];
return GetBuildTime(actorInfo, actorInfo.TraitInfo<BuildableInfo>());
}
public override int GetBuildTime(ActorInfo unit, BuildableInfo bi = null)
public override int GetBuildTime(ActorInfo unit, BuildableInfo bi)
{
if (developerMode.FastBuild)
return 0;
var time = unit.GetBuildTime() * Info.BuildSpeed / 100;
var time = base.GetBuildTime(unit, bi);
if (info.SpeedUp)
{
var type = (bi ?? unit.TraitInfo<BuildableInfo>()).BuildAtProductionType ?? info.Type;
var type = bi.BuildAtProductionType ?? info.Type;
var selfsameProductionsCount = self.World.ActorsWithTrait<Production>()
.Count(p => p.Actor.Owner == self.Owner && p.Trait.Info.Produces.Contains(type));