From de14264ead2c85c888a89a98a10cc4e2807364ef Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Sun, 12 Jun 2016 13:16:43 +0200 Subject: [PATCH] Use the new INotifyBurstComplete interface instead of INotifyAttack --- OpenRA.Mods.TS/Traits/SupportPowers/AttackOrderPower.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenRA.Mods.TS/Traits/SupportPowers/AttackOrderPower.cs b/OpenRA.Mods.TS/Traits/SupportPowers/AttackOrderPower.cs index 1f8e2e0c0f..8e889a8eaa 100644 --- a/OpenRA.Mods.TS/Traits/SupportPowers/AttackOrderPower.cs +++ b/OpenRA.Mods.TS/Traits/SupportPowers/AttackOrderPower.cs @@ -24,7 +24,7 @@ namespace OpenRA.Mods.TS.Traits public override object Create(ActorInitializer init) { return new AttackOrderPower(init.Self, this); } } - class AttackOrderPower : SupportPower, INotifyAddedToWorld, INotifyAttack + class AttackOrderPower : SupportPower, INotifyAddedToWorld, INotifyBurstComplete { readonly AttackOrderPowerInfo info; AttackBase attack; @@ -52,7 +52,7 @@ namespace OpenRA.Mods.TS.Traits attack = self.Trait(); } - void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel) + void INotifyBurstComplete.FiredBurst(Actor self, Target target, Armament a) { self.World.IssueOrder(new Order("Stop", self, false)); }