Fix nonworking attack code in Allies 01

This commit is contained in:
Scott_NZ
2013-01-27 22:43:16 +13:00
parent 63a72c5d28
commit de208e7a2f
3 changed files with 24 additions and 14 deletions

View File

@@ -110,9 +110,8 @@ namespace OpenRA.Mods.RA.Missions
if (difficulty != "Easy")
{
ManageSovietUnits();
if (world.FrameNumber >= currentAttackWaveFrameNumber + 600)
if (world.FrameNumber >= currentAttackWaveFrameNumber + 400)
{
Sound.Play("enmyapp1.aud");
SpawnSovietUnits(AttackWave);
currentAttackWave++;
currentAttackWaveFrameNumber = world.FrameNumber;
@@ -190,15 +189,27 @@ namespace OpenRA.Mods.RA.Missions
void ManageSovietUnits()
{
foreach (var unit in world.Actors.Where(a => a.IsInWorld && a.Owner == soviets && !a.IsDead() && a.IsIdle
&& a.HasTrait<Mobile>() && a.HasTrait<AttackBase>()))
foreach (var unit in world.Actors.Where(u => u.IsInWorld && u.Owner == soviets && !u.IsDead() && u.IsIdle
&& u.HasTrait<Mobile>() && u.HasTrait<AttackBase>()))
{
Activity inner;
if (einstein != null && einstein.IsInWorld)
inner = new Attack(Target.FromActor(einstein), 3);
else
inner = new Move.Move(extractionLZ.Location, 3);
unit.QueueActivity(new AttackMove.AttackMoveActivity(unit, inner));
Activity innerActivity;
if (einstein != null)
{
if (einstein.IsInWorld)
innerActivity = new Move.Move(Target.FromActor(einstein), 3);
else
{
var container = world.UnitContaining(einstein);
if (container != null && !container.HasTrait<Aircraft>() && container.HasTrait<Mobile>())
innerActivity = new Move.Move(Target.FromActor(container), 3);
else
innerActivity = new Move.Move(extractionLZ.Location, 3);
}
unit.QueueActivity(new AttackMove.AttackMoveActivity(unit, innerActivity));
}
}
}