Fix nonworking attack code in Allies 01

This commit is contained in:
Scott_NZ
2013-01-27 22:43:16 +13:00
parent 63a72c5d28
commit de208e7a2f
3 changed files with 24 additions and 14 deletions

View File

@@ -148,11 +148,10 @@ namespace OpenRA.Mods.RA.Missions
if (attackingTown)
{
foreach (var attacker in townAttackers.Where(a => a.IsIdle && !a.IsDead() && a.IsInWorld))
foreach (var attacker in townAttackers.Where(u => u.IsIdle && !u.IsDead() && u.IsInWorld))
{
var enemies = world.Actors.Where(u => u.Owner == neutral
&& ((u.HasTrait<Building>() && !u.HasTrait<Wall>() && !u.HasTrait<Bridge>()) || u.HasTrait<Mobile>())
&& u.HasTrait<ITargetable>() && u.HasTrait<Health>() && !u.Trait<Health>().IsDead && u.IsInWorld);
&& ((u.HasTrait<Building>() && !u.HasTrait<Wall>() && !u.HasTrait<Bridge>()) || u.HasTrait<Mobile>()) && !u.IsDead() && u.IsInWorld);
var enemy = enemies.OrderBy(u => (attacker.CenterLocation - u.CenterLocation).LengthSquared).FirstOrDefault();
if (enemy != null)