make fog of war rendering optional for classic mods
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@@ -129,8 +129,9 @@ namespace OpenRA.Graphics
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}
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var clipRect = Game.viewport.WorldBounds(wr.world);
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DrawShroud(wr, clipRect, fogSprites, fogPalette);
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DrawShroud(wr, clipRect, sprites, shroudPalette);
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if (wr.world.WorldActor.HasTrait<Fog>())
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DrawShroud(wr, clipRect, fogSprites, fogPalette);
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}
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void DrawShroud(WorldRenderer wr, Rectangle clip, Sprite[,] s, PaletteReference pal)
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