diff --git a/mods/cnc-classic/explosions.yaml b/mods/cnc-classic/explosions.yaml new file mode 100644 index 0000000000..7355fb5c06 --- /dev/null +++ b/mods/cnc-classic/explosions.yaml @@ -0,0 +1,96 @@ + +UnitExplodeSmall: + Warhead: +# Damage: 40 +# Spread: 10 +# Versus: +# None: 90% +# Wood: 75% +# Light: 60% +# Heavy: 25% + Explosion: 4 + InfDeath: 4 + ImpactSound: xplobig4 + + +UnitExplode: + Warhead: + Damage: 500 + Spread: 10 + Versus: + None: 90% + Wood: 75% + Light: 60% + Heavy: 25% + Explosion: 8 + InfDeath: 4 + ImpactSound: xplobig6 + +NapalmExplode: + Warhead: + Spread: 8 + Versus: + None: 90% + Wood: 100% + Light: 60% + Heavy: 25% + Concrete: 50% + InfDeath: 5 + Explosion: 3 +# Explosion: big_napalm + ImpactSound: xplobig6 + SmudgeType: Scorch + Damage: 50 + +BigNapalmExplode: # For Flame tank, etc. + Warhead: + Damage: 50 + Spread: 18 + Versus: + None: 90% + Wood: 100% + Light: 60% + Heavy: 25% + Concrete: 50% + InfDeath: 5 + Explosion: big_napalm + ImpactSound: xplobig6 + SmudgeType: Scorch + +GrenadierExplode: + Warhead: + Damage: 25 + Spread: 10 + Versus: + None: 90% + Wood: 75% + Light: 60% + Heavy: 25% + Explosion: 5 + InfDeath: 3 + ImpactSound: xplosml2 + +MammothExplode: #Big artillery explosion, without as much damage + Warhead: + Damage: 50 + Spread: 18 + Versus: + None: 90% + Wood: 75% + Light: 60% + Heavy: 25% + Explosion: 8 + InfDeath: 4 + ImpactSound: xplobig6 + +McvExplode: + Warhead: + Explosion: building + InfDeath: 4 + ImpactSound: xplobig6 + +HeliExplode: + Warhead: + Explosion: veh1 + InfDeath: 4 + ImpactSound: xplos