diff --git a/mods/ra/rules/ai.yaml b/mods/ra/rules/ai.yaml index d936aa3abf..52f58786fa 100644 --- a/mods/ra/rules/ai.yaml +++ b/mods/ra/rules/ai.yaml @@ -2,7 +2,10 @@ Player: HackyAI@RushAI: Name: Rush AI Type: rush - MinimumExcessPower: 40 + MinimumExcessPower: 20 + ExcessPowerIncrement: 40 + ExcessPowerIncreaseThreshold: 4 + MaximumExcessPower: 160 BuildingCommonNames: ConstructionYard: fact Refinery: proc @@ -26,8 +29,6 @@ Player: fix: 1 BuildingFractions: proc: 30% - powr: 15% - apwr: 20% barr: 1% kenn: 0.5% tent: 1% @@ -117,7 +118,10 @@ Player: HackyAI@NormalAI: Name: Normal AI Type: normal - MinimumExcessPower: 60 + MinimumExcessPower: 40 + ExcessPowerIncrement: 40 + ExcessPowerIncreaseThreshold: 4 + MaximumExcessPower: 200 BuildingCommonNames: ConstructionYard: fact Refinery: proc @@ -145,8 +149,6 @@ Player: fix: 1 BuildingFractions: proc: 10% - powr: 1% - apwr: 30% tent: 1% barr: 1% kenn: 0.5% @@ -250,7 +252,10 @@ Player: HackyAI@TurtleAI: Name: Turtle AI Type: turtle - MinimumExcessPower: 100 + MinimumExcessPower: 50 + ExcessPowerIncrement: 50 + ExcessPowerIncreaseThreshold: 4 + MaximumExcessPower: 250 BuildingCommonNames: ConstructionYard: fact Refinery: proc @@ -279,8 +284,6 @@ Player: fix: 1 BuildingFractions: proc: 30% - powr: 1% - apwr: 20% tent: 1% barr: 1% kenn: 0.5% @@ -383,6 +386,10 @@ Player: HackyAI@NavalAI: Name: Naval AI Type: naval + MinimumExcessPower: 20 + ExcessPowerIncrement: 40 + ExcessPowerIncreaseThreshold: 4 + MaximumExcessPower: 200 BuildingCommonNames: ConstructionYard: fact Refinery: proc @@ -410,8 +417,6 @@ Player: fix: 1 BuildingFractions: proc: 29% - powr: 1% - apwr: 24% dome: 1% weap: 1% hpad: 20%