Notify player when an unbuildable item is cancelled.
This commit is contained in:
committed by
Gustas Kažukauskas
parent
88043e297b
commit
de49ad6a79
@@ -374,6 +374,7 @@ namespace OpenRA.Mods.Common.Traits
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// EndProduction removes the item from the queue, so we enumerate
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// EndProduction removes the item from the queue, so we enumerate
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// by index in reverse to avoid issues with index reassignment
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// by index in reverse to avoid issues with index reassignment
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var cancelledAnItem = false;
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for (var i = Queue.Count - 1; i >= 0; i--)
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for (var i = Queue.Count - 1; i >= 0; i--)
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{
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{
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if (buildableNames.Contains(Queue[i].Item))
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if (buildableNames.Contains(Queue[i].Item))
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@@ -389,6 +390,13 @@ namespace OpenRA.Mods.Common.Traits
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// Refund what's been paid so far
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// Refund what's been paid so far
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playerResources.GiveCash(Queue[i].TotalCost - Queue[i].RemainingCost);
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playerResources.GiveCash(Queue[i].TotalCost - Queue[i].RemainingCost);
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EndProduction(Queue[i]);
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EndProduction(Queue[i]);
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cancelledAnItem = true;
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}
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if (cancelledAnItem)
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{
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Game.Sound.PlayNotification(Actor.World.Map.Rules, Actor.Owner, "Speech", Info.CancelledAudio, Actor.Owner.Faction.InternalName);
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TextNotificationsManager.AddTransientLine(Actor.Owner, Info.CancelledTextNotification);
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}
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}
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}
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}
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