Rework multi-resolution sprite handling:
- Sprite.Bounds now refers to rectangles in the source image. Use this when copying pixels, etc. - Sprite.Size now refers to sizes in effective pixel coordinates. Use this when rendering. - Sheet.DPIScale has been removed. - "Density" term is introduced to refer to the number of artwork pixels per effective pixel.
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@@ -54,10 +54,10 @@ namespace OpenRA.Graphics
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public static IReadOnlyDictionary<string, Collection> Collections { get; private set; }
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static Dictionary<string, Collection> collections;
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static Dictionary<string, Sheet> cachedSheets;
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static Dictionary<string, Pair<Sheet, int>> cachedSheets;
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static Dictionary<string, Dictionary<string, Sprite>> cachedSprites;
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static Dictionary<string, Sprite[]> cachedPanelSprites;
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static Dictionary<Collection, Sheet> cachedCollectionSheets;
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static Dictionary<Collection, Pair<Sheet, int>> cachedCollectionSheets;
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static IReadOnlyFileSystem fileSystem;
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static float dpiScale = 1;
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@@ -72,10 +72,10 @@ namespace OpenRA.Graphics
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fileSystem = modData.DefaultFileSystem;
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collections = new Dictionary<string, Collection>();
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cachedSheets = new Dictionary<string, Sheet>();
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cachedSheets = new Dictionary<string, Pair<Sheet, int>>();
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cachedSprites = new Dictionary<string, Dictionary<string, Sprite>>();
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cachedPanelSprites = new Dictionary<string, Sprite[]>();
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cachedCollectionSheets = new Dictionary<Collection, Sheet>();
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cachedCollectionSheets = new Dictionary<Collection, Pair<Sheet, int>>();
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Collections = new ReadOnlyDictionary<string, Collection>(collections);
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@@ -91,7 +91,7 @@ namespace OpenRA.Graphics
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{
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if (cachedSheets != null)
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foreach (var sheet in cachedSheets.Values)
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sheet.Dispose();
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sheet.First.Dispose();
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collections = null;
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cachedSheets = null;
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@@ -108,47 +108,43 @@ namespace OpenRA.Graphics
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collections.Add(name, FieldLoader.Load<Collection>(yaml));
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}
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static Sheet SheetForCollection(Collection c)
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static Pair<Sheet, int> SheetForCollection(Collection c)
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{
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Sheet sheet;
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Pair<Sheet, int> sheetDensity;
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// Outer cache avoids recalculating image names
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if (!cachedCollectionSheets.TryGetValue(c, out sheet))
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if (!cachedCollectionSheets.TryGetValue(c, out sheetDensity))
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{
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string sheetImage;
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float sheetScale;
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var image = c.Image;
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var density = 1;
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if (dpiScale > 2 && !string.IsNullOrEmpty(c.Image3x))
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{
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sheetImage = c.Image3x;
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sheetScale = 3;
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image = c.Image3x;
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density = 3;
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}
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else if (dpiScale > 1 && !string.IsNullOrEmpty(c.Image2x))
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{
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sheetImage = c.Image2x;
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sheetScale = 2;
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}
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else
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{
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sheetImage = c.Image;
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sheetScale = 1;
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image = c.Image2x;
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density = 2;
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}
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// Inner cache makes sure we share sheets between collections
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if (!cachedSheets.TryGetValue(sheetImage, out sheet))
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if (!cachedSheets.TryGetValue(image, out sheetDensity))
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{
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using (var stream = fileSystem.Open(sheetImage))
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Sheet sheet;
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using (var stream = fileSystem.Open(image))
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sheet = new Sheet(SheetType.BGRA, stream);
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sheet.GetTexture().ScaleFilter = TextureScaleFilter.Linear;
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sheet.DPIScale = sheetScale;
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cachedSheets.Add(sheetImage, sheet);
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sheetDensity = Pair.New(sheet, density);
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cachedSheets.Add(image, sheetDensity);
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}
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cachedCollectionSheets.Add(c, sheet);
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cachedCollectionSheets.Add(c, sheetDensity);
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}
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return sheet;
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return sheetDensity;
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}
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public static Sprite GetImage(string collectionName, string imageName)
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@@ -174,14 +170,14 @@ namespace OpenRA.Graphics
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return null;
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// Cache the sprite
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var sheet = SheetForCollection(collection);
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var sheetDensity = SheetForCollection(collection);
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if (cachedCollection == null)
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{
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cachedCollection = new Dictionary<string, Sprite>();
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cachedSprites.Add(collectionName, cachedCollection);
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}
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var image = new Sprite(sheet, mi, TextureChannel.RGBA);
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var image = new Sprite(sheetDensity.First, sheetDensity.Second * mi, TextureChannel.RGBA, 1f / sheetDensity.Second);
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cachedCollection.Add(imageName, image);
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return image;
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@@ -214,7 +210,7 @@ namespace OpenRA.Graphics
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}
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// Cache the sprites
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var sheet = SheetForCollection(collection);
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var sheetDensity = SheetForCollection(collection);
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var pr = collection.PanelRegion;
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var ps = collection.PanelSides;
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@@ -231,7 +227,7 @@ namespace OpenRA.Graphics
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Pair.New(PanelSides.Bottom | PanelSides.Right, new Rectangle(pr[0] + pr[2] + pr[4], pr[1] + pr[3] + pr[5], pr[6], pr[7]))
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};
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sprites = sides.Select(x => ps.HasSide(x.First) ? new Sprite(sheet, x.Second, TextureChannel.RGBA) : null)
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sprites = sides.Select(x => ps.HasSide(x.First) ? new Sprite(sheetDensity.First, sheetDensity.Second * x.Second, TextureChannel.RGBA, 1f / sheetDensity.Second) : null)
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.ToArray();
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}
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else
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