Rework multi-resolution sprite handling:
- Sprite.Bounds now refers to rectangles in the source image. Use this when copying pixels, etc. - Sprite.Size now refers to sizes in effective pixel coordinates. Use this when rendering. - Sheet.DPIScale has been removed. - "Density" term is introduced to refer to the number of artwork pixels per effective pixel.
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@@ -26,25 +26,25 @@ namespace OpenRA.Graphics
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public readonly float3 FractionalOffset;
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public readonly float Top, Left, Bottom, Right;
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public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
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: this(sheet, bounds, 0, float2.Zero, channel) { }
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public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel, float scale = 1)
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: this(sheet, bounds, 0, float2.Zero, channel, BlendMode.Alpha, scale) { }
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public Sprite(Sheet sheet, Rectangle bounds, float zRamp, float3 offset, TextureChannel channel, BlendMode blendMode = BlendMode.Alpha)
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public Sprite(Sheet sheet, Rectangle bounds, float zRamp, float3 offset, TextureChannel channel, BlendMode blendMode = BlendMode.Alpha, float scale = 1f)
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{
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Sheet = sheet;
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Bounds = bounds;
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Offset = offset;
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ZRamp = zRamp;
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Channel = channel;
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Size = new float3(bounds.Size.Width, bounds.Size.Height, bounds.Size.Height * zRamp);
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Size = scale * new float3(bounds.Size.Width, bounds.Size.Height, bounds.Size.Height * zRamp);
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BlendMode = blendMode;
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FractionalOffset = Size.Z != 0 ? offset / Size :
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new float3(offset.X / Size.X, offset.Y / Size.Y, 0);
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Left = (float)Math.Min(bounds.Left, bounds.Right) * sheet.DPIScale / sheet.Size.Width;
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Top = (float)Math.Min(bounds.Top, bounds.Bottom) * sheet.DPIScale / sheet.Size.Height;
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Right = (float)Math.Max(bounds.Left, bounds.Right) * sheet.DPIScale / sheet.Size.Width;
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Bottom = (float)Math.Max(bounds.Top, bounds.Bottom) * sheet.DPIScale / sheet.Size.Height;
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Left = (float)Math.Min(bounds.Left, bounds.Right) / sheet.Size.Width;
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Top = (float)Math.Min(bounds.Top, bounds.Bottom) / sheet.Size.Height;
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Right = (float)Math.Max(bounds.Left, bounds.Right) / sheet.Size.Width;
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Bottom = (float)Math.Max(bounds.Top, bounds.Bottom) / sheet.Size.Height;
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}
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}
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@@ -61,10 +61,10 @@ namespace OpenRA.Graphics
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SecondarySheet = secondarySheet;
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SecondaryBounds = secondaryBounds;
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SecondaryChannel = secondaryChannel;
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SecondaryLeft = (float)Math.Min(secondaryBounds.Left, secondaryBounds.Right) * secondarySheet.DPIScale / s.Sheet.Size.Width;
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SecondaryTop = (float)Math.Min(secondaryBounds.Top, secondaryBounds.Bottom) * secondarySheet.DPIScale / s.Sheet.Size.Height;
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SecondaryRight = (float)Math.Max(secondaryBounds.Left, secondaryBounds.Right) * secondarySheet.DPIScale / s.Sheet.Size.Width;
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SecondaryBottom = (float)Math.Max(secondaryBounds.Top, secondaryBounds.Bottom) * secondarySheet.DPIScale / s.Sheet.Size.Height;
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SecondaryLeft = (float)Math.Min(secondaryBounds.Left, secondaryBounds.Right) / s.Sheet.Size.Width;
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SecondaryTop = (float)Math.Min(secondaryBounds.Top, secondaryBounds.Bottom) / s.Sheet.Size.Height;
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SecondaryRight = (float)Math.Max(secondaryBounds.Left, secondaryBounds.Right) / s.Sheet.Size.Width;
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SecondaryBottom = (float)Math.Max(secondaryBounds.Top, secondaryBounds.Bottom) / s.Sheet.Size.Height;
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}
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}
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