diff --git a/OpenRA.Mods.Common/UtilityCommands/UpgradeRules.cs b/OpenRA.Mods.Common/UtilityCommands/UpgradeRules.cs index 89d4a01988..26456975ab 100644 --- a/OpenRA.Mods.Common/UtilityCommands/UpgradeRules.cs +++ b/OpenRA.Mods.Common/UtilityCommands/UpgradeRules.cs @@ -1227,6 +1227,47 @@ namespace OpenRA.Mods.Common.UtilityCommands // Renamed WithHarvestAnimation to WithHarvestOverlay if (node.Key == "WithHarvestAnimation") node.Key = "WithHarvestOverlay"; + + // Replaced RenderLandingCraft with WithFacingSpriteBody + WithLandingCraftAnimation. + // Note: These rules are set up to do approximately the right thing for maps, but + // mods might need additional manual tweaks. This is the best we can do without having + // much smarter rules parsing, because we currently can't reason about inherited traits. + if (depth == 0) + { + var childKeySequence = new[] { "Sequence" }; + var childKeysExcludeFromRS = new[] { "Sequence", "OpenTerrainTypes", "OpenSequence", "UnloadSequence" }; + + var rlc = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("RenderLandingCraft")); + if (rlc != null) + { + rlc.Key = "WithLandingCraftAnimation"; + + var rsNodes = rlc.Value.Nodes.Where(n => !childKeysExcludeFromRS.Contains(n.Key)).ToList(); + var wfsbNodes = rlc.Value.Nodes.Where(n => childKeySequence.Contains(n.Key)).ToList(); + + if (rsNodes.Any()) + node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", new MiniYaml("", rsNodes))); + else + node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", "")); + + // Note: For the RA landing craft WithSpriteBody would be sufficient since it has no facings, + // but WithFacingSpriteBody works as well and covers the potential case where a third-party mod + // might have given their landing craft multiple facings. + if (wfsbNodes.Any()) + node.Value.Nodes.Add(new MiniYamlNode("WithFacingSpriteBody", new MiniYaml("", wfsbNodes))); + else + node.Value.Nodes.Add(new MiniYamlNode("WithFacingSpriteBody", "")); + + node.Value.Nodes.Add(new MiniYamlNode("AutoSelectionSize", "")); + + rlc.Value.Nodes.RemoveAll(n => rsNodes.Contains(n)); + rlc.Value.Nodes.RemoveAll(n => wfsbNodes.Contains(n)); + } + + var rrlc = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("-RenderLandingCraft")); + if (rrlc != null) + rrlc.Key = "-WithLandingCraftAnimation"; + } } UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1); diff --git a/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj b/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj index 74e023c30b..4f91d64281 100644 --- a/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj +++ b/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj @@ -104,7 +104,7 @@ - + diff --git a/OpenRA.Mods.RA/Traits/Render/RenderLandingCraft.cs b/OpenRA.Mods.RA/Traits/Render/WithLandingCraftAnimation.cs similarity index 52% rename from OpenRA.Mods.RA/Traits/Render/RenderLandingCraft.cs rename to OpenRA.Mods.RA/Traits/Render/WithLandingCraftAnimation.cs index 27ed41eef2..740434f0f0 100644 --- a/OpenRA.Mods.RA/Traits/Render/RenderLandingCraft.cs +++ b/OpenRA.Mods.RA/Traits/Render/WithLandingCraftAnimation.cs @@ -14,30 +14,31 @@ using OpenRA.Traits; namespace OpenRA.Mods.RA.Traits { - public class RenderLandingCraftInfo : RenderUnitInfo, Requires, Requires + public class WithLandingCraftAnimationInfo : ITraitInfo, Requires, Requires, Requires { public readonly string[] OpenTerrainTypes = { "Clear" }; - [SequenceReference] public readonly string OpenAnim = "open"; - [SequenceReference] public readonly string UnloadAnim = "unload"; + [SequenceReference] public readonly string OpenSequence = "open"; + [SequenceReference] public readonly string UnloadSequence = "unload"; - public override object Create(ActorInitializer init) { return new RenderLandingCraft(init, this); } + public object Create(ActorInitializer init) { return new WithLandingCraftAnimation(init, this); } } - public class RenderLandingCraft : RenderUnit + public class WithLandingCraftAnimation : ITick { - readonly RenderLandingCraftInfo info; + readonly WithLandingCraftAnimationInfo info; readonly Actor self; readonly Cargo cargo; readonly IMove move; + readonly WithSpriteBody wsb; bool open; - public RenderLandingCraft(ActorInitializer init, RenderLandingCraftInfo info) - : base(init, info) + public WithLandingCraftAnimation(ActorInitializer init, WithLandingCraftAnimationInfo info) { this.info = info; self = init.Self; cargo = self.Trait(); move = self.Trait(); + wsb = init.Self.Trait(); } public bool ShouldBeOpen() @@ -51,34 +52,32 @@ namespace OpenRA.Mods.RA.Traits void Open() { - if (open || !DefaultAnimation.HasSequence(info.OpenAnim)) + if (open || !wsb.DefaultAnimation.HasSequence(info.OpenSequence)) return; open = true; - PlayCustomAnimation(self, info.OpenAnim, () => + wsb.PlayCustomAnimation(self, info.OpenSequence, () => { - if (DefaultAnimation.HasSequence(info.UnloadAnim)) - PlayCustomAnimationRepeating(self, info.UnloadAnim); + if (wsb.DefaultAnimation.HasSequence(info.UnloadSequence)) + wsb.PlayCustomAnimationRepeating(self, info.UnloadSequence); }); } void Close() { - if (!open || !DefaultAnimation.HasSequence(info.OpenAnim)) + if (!open || !wsb.DefaultAnimation.HasSequence(info.OpenSequence)) return; open = false; - PlayCustomAnimationBackwards(self, info.OpenAnim, null); + wsb.PlayCustomAnimationBackwards(self, info.OpenSequence, null); } - public override void Tick(Actor self) + public void Tick(Actor self) { if (ShouldBeOpen()) Open(); else Close(); - - base.Tick(self); } } } diff --git a/mods/ra/maps/allies-05a/map.yaml b/mods/ra/maps/allies-05a/map.yaml index aca6603176..e5ae9d780d 100644 --- a/mods/ra/maps/allies-05a/map.yaml +++ b/mods/ra/maps/allies-05a/map.yaml @@ -1658,7 +1658,7 @@ Rules: ShowOwnerRow: false LST.IN: Inherits: LST - RenderLandingCraft: + RenderSprites: Image: LST Cargo: Types: disabled diff --git a/mods/ra/rules/ships.yaml b/mods/ra/rules/ships.yaml index 3508758e6e..88a30d1686 100644 --- a/mods/ra/rules/ships.yaml +++ b/mods/ra/rules/ships.yaml @@ -218,10 +218,7 @@ LST: Range: 6c0 SelectionDecorations: VisualBounds: 36,36 - -AutoSelectionSize: - -RenderSprites: - -WithFacingSpriteBody: - RenderLandingCraft: + WithLandingCraftAnimation: OpenTerrainTypes: Clear, Rough, Road, Ore, Gems, Beach Cargo: Types: Infantry, Vehicle