Don't use Platform.ResolvePath when constructing hardcoded paths.

This commit is contained in:
Paul Chote
2020-11-20 17:39:06 +00:00
committed by abcdefg30
parent 1dd5b113c7
commit de7a84e8ed
10 changed files with 20 additions and 26 deletions

View File

@@ -44,7 +44,7 @@ namespace OpenRA.Network
{
var filename = chooseFilename();
var mod = Game.ModData.Manifest;
var dir = Platform.ResolvePath(Platform.SupportDirPrefix, "Replays", mod.Id, mod.Metadata.Version);
var dir = Path.Combine(Platform.SupportDir, "Replays", mod.Id, mod.Metadata.Version);
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);