Don't use Platform.ResolvePath when constructing hardcoded paths.
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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.ToArray();
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// Load the renderer assembly so we can check its dependencies
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Assembly.LoadFile(Platform.ResolvePath(Path.Combine(".", "OpenRA.Platforms.Default.dll")));
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Assembly.LoadFile(Path.Combine(Platform.GameDir, "OpenRA.Platforms.Default.dll"));
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var missing = new List<string>();
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foreach (var a in AppDomain.CurrentDomain.GetAssemblies())
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