Add save/load browser and buttons to the UI.
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360
OpenRA.Mods.Common/Widgets/Logic/GameSaveBrowserLogic.cs
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360
OpenRA.Mods.Common/Widgets/Logic/GameSaveBrowserLogic.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Network;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class GameSaveBrowserLogic : ChromeLogic
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{
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readonly Widget panel;
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readonly ScrollPanelWidget gameList;
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readonly TextFieldWidget saveTextField;
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readonly List<string> games = new List<string>();
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readonly Action onStart;
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readonly Action onExit;
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readonly ModData modData;
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readonly bool isSavePanel;
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readonly string baseSavePath;
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readonly string defaultSaveFilename;
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string selectedSave;
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[ObjectCreator.UseCtor]
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public GameSaveBrowserLogic(Widget widget, ModData modData, Action onExit, Action onStart, bool isSavePanel, World world)
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{
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panel = widget;
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this.modData = modData;
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this.onStart = onStart;
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this.onExit = onExit;
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this.isSavePanel = isSavePanel;
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Game.BeforeGameStart += OnGameStart;
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panel.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () =>
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{
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Ui.CloseWindow();
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onExit();
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};
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gameList = panel.Get<ScrollPanelWidget>("GAME_LIST");
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var gameTemplate = panel.Get<ScrollItemWidget>("GAME_TEMPLATE");
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var newTemplate = panel.Get<ScrollItemWidget>("NEW_TEMPLATE");
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var mod = modData.Manifest;
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baseSavePath = Platform.ResolvePath(Platform.SupportDirPrefix, "Saves", mod.Id, mod.Metadata.Version);
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// Avoid filename conflicts when creating new saves
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if (isSavePanel)
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{
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panel.Get("SAVE_TITLE").IsVisible = () => true;
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defaultSaveFilename = world.Map.Title;
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var filenameAttempt = 0;
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while (true)
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{
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if (!File.Exists(Path.Combine(baseSavePath, defaultSaveFilename + ".orasav")))
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break;
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defaultSaveFilename = world.Map.Title + " ({0})".F(++filenameAttempt);
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}
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var saveButton = panel.Get<ButtonWidget>("SAVE_BUTTON");
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saveButton.OnClick = () => { Save(world); };
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saveButton.IsVisible = () => true;
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var saveWidgets = panel.Get("SAVE_WIDGETS");
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saveTextField = saveWidgets.Get<TextFieldWidget>("SAVE_TEXTFIELD");
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gameList.Bounds.Height -= saveWidgets.Bounds.Height;
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saveWidgets.IsVisible = () => true;
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}
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else
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{
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panel.Get("LOAD_TITLE").IsVisible = () => true;
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var loadButton = panel.Get<ButtonWidget>("LOAD_BUTTON");
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loadButton.IsVisible = () => true;
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loadButton.IsDisabled = () => selectedSave == null;
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loadButton.OnClick = () => { Load(); };
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}
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if (Directory.Exists(baseSavePath))
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LoadGames(gameTemplate, newTemplate);
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var renameButton = panel.Get<ButtonWidget>("RENAME_BUTTON");
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renameButton.IsDisabled = () => selectedSave == null;
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renameButton.OnClick = () =>
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{
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var initialName = Path.GetFileNameWithoutExtension(selectedSave);
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var invalidChars = Path.GetInvalidFileNameChars();
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ConfirmationDialogs.TextInputPrompt(
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"Rename Save",
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"Enter a new file name:",
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initialName,
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onAccept: newName => Rename(initialName, newName),
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onCancel: null,
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acceptText: "Rename",
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cancelText: null,
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inputValidator: newName =>
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{
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if (newName == initialName)
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return false;
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if (string.IsNullOrWhiteSpace(newName))
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return false;
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if (newName.IndexOfAny(invalidChars) >= 0)
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return false;
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if (File.Exists(Path.Combine(baseSavePath, newName)))
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return false;
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return true;
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});
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};
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var deleteButton = panel.Get<ButtonWidget>("DELETE_BUTTON");
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deleteButton.IsDisabled = () => selectedSave == null;
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deleteButton.OnClick = () =>
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{
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ConfirmationDialogs.ButtonPrompt(
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title: "Delete selected game save?",
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text: "Delete '{0}'?".F(Path.GetFileNameWithoutExtension(selectedSave)),
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onConfirm: () =>
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{
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Delete(selectedSave);
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if (!games.Any() && !isSavePanel)
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{
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Ui.CloseWindow();
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onExit();
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}
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else
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SelectFirstVisible();
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},
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confirmText: "Delete",
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onCancel: () => { });
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};
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var deleteAllButton = panel.Get<ButtonWidget>("DELETE_ALL_BUTTON");
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deleteAllButton.IsDisabled = () => !games.Any();
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deleteAllButton.OnClick = () =>
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{
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ConfirmationDialogs.ButtonPrompt(
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title: "Delete all game saves?",
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text: "Delete {0} game saves?".F(games.Count),
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onConfirm: () =>
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{
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foreach (var s in games.ToList())
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Delete(s);
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Ui.CloseWindow();
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onExit();
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},
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confirmText: "Delete All",
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onCancel: () => { });
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};
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SelectFirstVisible();
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}
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void LoadGames(ScrollItemWidget gameTemplate, ScrollItemWidget newTemplate)
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{
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gameList.RemoveChildren();
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if (isSavePanel)
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{
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var item = ScrollItemWidget.Setup(newTemplate,
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() => selectedSave == null,
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() => Select(null),
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() => { });
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gameList.AddChild(item);
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}
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var savePaths = Directory.GetFiles(baseSavePath, "*.orasav", SearchOption.AllDirectories)
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.OrderByDescending(p => File.GetLastWriteTime(p))
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.ToList();
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foreach (var savePath in savePaths)
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{
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games.Add(savePath);
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// Create the item manually so the click handlers can refer to itself
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// This simplifies the rename handling (only needs to update ItemKey)
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var item = gameTemplate.Clone() as ScrollItemWidget;
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item.ItemKey = savePath;
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item.IsVisible = () => true;
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item.IsSelected = () => selectedSave == item.ItemKey;
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item.OnClick = () => Select(item.ItemKey);
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item.OnDoubleClick = Load;
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var title = Path.GetFileNameWithoutExtension(savePath);
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item.Get<LabelWidget>("TITLE").GetText = () => title;
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var date = File.GetLastWriteTime(savePath).ToString("yyyy-MM-dd HH:mm:ss");
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item.Get<LabelWidget>("DATE").GetText = () => date;
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gameList.AddChild(item);
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}
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}
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void Rename(string oldName, string newName)
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{
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try
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{
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var oldPath = Path.Combine(baseSavePath, oldName + ".orasav");
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var newPath = Path.Combine(baseSavePath, newName + ".orasav");
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File.Move(oldPath, newPath);
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games[games.IndexOf(oldPath)] = newPath;
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foreach (var c in gameList.Children)
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{
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var item = c as ScrollItemWidget;
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if (item == null || item.ItemKey != oldPath)
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continue;
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item.ItemKey = newPath;
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item.Get<LabelWidget>("TITLE").GetText = () => newName;
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}
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if (selectedSave == oldPath)
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selectedSave = newPath;
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex);
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Log.Write("debug", ex.ToString());
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}
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}
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void Delete(string savePath)
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{
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try
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{
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File.Delete(savePath);
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}
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catch (Exception ex)
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{
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Game.Debug("Failed to delete save file '{0}'. See the logs for details.", savePath);
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Log.Write("debug", ex.ToString());
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return;
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}
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if (savePath == selectedSave)
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Select(null);
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var item = gameList.Children
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.Select(c => c as ScrollItemWidget)
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.FirstOrDefault(c => c.ItemKey == savePath);
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gameList.RemoveChild(item);
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games.Remove(savePath);
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}
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void SelectFirstVisible()
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{
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Select(isSavePanel ? null : games.FirstOrDefault());
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}
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void Select(string savePath)
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{
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selectedSave = savePath;
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if (isSavePanel)
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saveTextField.Text = savePath == null ? defaultSaveFilename :
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Path.GetFileNameWithoutExtension(savePath);
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}
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void Load()
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{
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if (selectedSave == null)
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return;
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// Parse the save to find the map UID
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var save = new GameSave(selectedSave);
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var map = modData.MapCache[save.GlobalSettings.Map];
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if (map.Status != MapStatus.Available)
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return;
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var orders = new List<Order>()
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{
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new Order("LoadGameSave", null, false)
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{
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IsImmediate = true,
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TargetString = Path.GetFileName(selectedSave)
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},
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Order.Command("state {0}".F(Session.ClientState.Ready))
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};
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Game.CreateAndStartLocalServer(map.Uid, orders);
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}
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void Save(World world)
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{
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var filename = saveTextField.Text + ".orasav";
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var testPath = Platform.ResolvePath(
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Platform.SupportDirPrefix,
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"Saves",
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modData.Manifest.Id,
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modData.Manifest.Metadata.Version,
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filename);
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Action inner = () =>
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{
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world.RequestGameSave(filename);
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Ui.CloseWindow();
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onExit();
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};
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if (selectedSave != null || File.Exists(testPath))
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{
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ConfirmationDialogs.ButtonPrompt(
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title: "Overwrite save game?",
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text: "Overwrite {0}?".F(saveTextField.Text),
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onConfirm: inner,
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confirmText: "Overwrite",
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onCancel: () => { });
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}
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else
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inner();
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}
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void OnGameStart()
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{
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Ui.CloseWindow();
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onStart();
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}
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bool disposed;
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protected override void Dispose(bool disposing)
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{
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if (disposing && !disposed)
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{
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disposed = true;
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Game.BeforeGameStart -= OnGameStart;
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}
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base.Dispose(disposing);
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}
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public static bool IsLoadPanelEnabled(Manifest mod)
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{
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var baseSavePath = Platform.ResolvePath(Platform.SupportDirPrefix, "Saves", mod.Id, mod.Metadata.Version);
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if (!Directory.Exists(baseSavePath))
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return false;
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return Directory.GetFiles(baseSavePath, "*.orasav", SearchOption.AllDirectories).Any();
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}
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}
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}
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