fix #184 crashes while placing minefield
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@@ -110,8 +110,8 @@ namespace OpenRA.Mods.RA
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}
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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//.Where(a => a.Info.Traits.Contains<SelectableInfo>())
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.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
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.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>()
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? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
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.FirstOrDefault();
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if (mi.Button == MouseButton.Right && underCursor == null)
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@@ -120,13 +120,16 @@ namespace OpenRA.Mods.RA
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public void Tick(World world)
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{
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if (minelayer.IsDead() || !minelayer.IsInWorld)
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if (!minelayer.IsInWorld || minelayer.IsDead())
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world.CancelInputMode();
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}
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int2 lastMousePos;
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public void RenderAfterWorld(World world)
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{
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if (!minelayer.IsInWorld)
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return;
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var ml = minelayer.Trait<Minelayer>();
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var movement = minelayer.Trait<IMove>();
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var minefield = GetMinefieldCells(ml.minefieldStart, lastMousePos, minelayer.Info.Traits.Get<MinelayerInfo>().MinefieldDepth)
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