Force spectator color to white to avoid spoofing by the server.
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@@ -476,8 +476,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var label = item.Get<LabelWidget>("NOFLAG_LABEL");
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var label = item.Get<LabelWidget>("NOFLAG_LABEL");
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var font = Game.Renderer.Fonts[label.Font];
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var font = Game.Renderer.Fonts[label.Font];
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var name = WidgetUtils.TruncateText(o.Name, label.Bounds.Width, font);
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var name = WidgetUtils.TruncateText(o.Name, label.Bounds.Width, font);
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// Force spectator color to prevent spoofing by the server
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var color = o.IsSpectator ? Color.White : o.Color.RGB;
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label.GetText = () => name;
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label.GetText = () => name;
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label.GetColor = () => o.Color.RGB;
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label.GetColor = () => color;
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}
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}
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clientList.AddChild(item);
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clientList.AddChild(item);
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