Upgrade rule for AmmoPool.SelfReloads removal
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@@ -89,9 +89,6 @@ HELI:
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AmmoPool:
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Ammo: 10
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PipCount: 5
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SelfReloads: true
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ReloadCount: 1
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SelfReloadDelay: 40
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WithIdleOverlay@ROTORAIR:
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Offset: 0,0,85
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Sequence: rotor
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@@ -108,6 +105,9 @@ HELI:
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EmptyWeapon: HeliExplode
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SelectionDecorations:
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VisualBounds: 30,24
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ReloadAmmoPool:
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Delay: 40
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Count: 1
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ORCA:
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Inherits: ^Helicopter
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@@ -144,9 +144,6 @@ ORCA:
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AmmoPool:
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Ammo: 6
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PipCount: 6
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SelfReloads: true
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ReloadCount: 2
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SelfReloadDelay: 100
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SpawnActorOnDeath:
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Actor: ORCA.Husk
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Explodes:
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@@ -156,6 +153,9 @@ ORCA:
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MoveSequence: move
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SelectionDecorations:
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VisualBounds: 30,24
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ReloadAmmoPool:
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Delay: 100
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Count: 2
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C17:
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Inherits: ^Plane
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@@ -510,9 +510,6 @@ MLRS:
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AmmoPool:
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Ammo: 2
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PipCount: 0
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SelfReloads: true
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ReloadCount: 1
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SelfReloadDelay: 45
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AttackTurreted:
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WithReloadingSpriteTurret:
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AmmoPoolName: primary
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@@ -521,6 +518,9 @@ MLRS:
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RenderRangeCircle:
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SpawnActorOnDeath:
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Actor: MLRS.Husk
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ReloadAmmoPool:
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Delay: 45
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Count: 1
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STNK:
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Inherits: ^Vehicle
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