Upgrade rule for AmmoPool.SelfReloads removal

This commit is contained in:
reaperrr
2017-06-23 19:18:17 +02:00
committed by Paul Chote
parent 6f95080aa4
commit ded92f394c
3 changed files with 69 additions and 9 deletions

View File

@@ -89,9 +89,6 @@ HELI:
AmmoPool:
Ammo: 10
PipCount: 5
SelfReloads: true
ReloadCount: 1
SelfReloadDelay: 40
WithIdleOverlay@ROTORAIR:
Offset: 0,0,85
Sequence: rotor
@@ -108,6 +105,9 @@ HELI:
EmptyWeapon: HeliExplode
SelectionDecorations:
VisualBounds: 30,24
ReloadAmmoPool:
Delay: 40
Count: 1
ORCA:
Inherits: ^Helicopter
@@ -144,9 +144,6 @@ ORCA:
AmmoPool:
Ammo: 6
PipCount: 6
SelfReloads: true
ReloadCount: 2
SelfReloadDelay: 100
SpawnActorOnDeath:
Actor: ORCA.Husk
Explodes:
@@ -156,6 +153,9 @@ ORCA:
MoveSequence: move
SelectionDecorations:
VisualBounds: 30,24
ReloadAmmoPool:
Delay: 100
Count: 2
C17:
Inherits: ^Plane

View File

@@ -510,9 +510,6 @@ MLRS:
AmmoPool:
Ammo: 2
PipCount: 0
SelfReloads: true
ReloadCount: 1
SelfReloadDelay: 45
AttackTurreted:
WithReloadingSpriteTurret:
AmmoPoolName: primary
@@ -521,6 +518,9 @@ MLRS:
RenderRangeCircle:
SpawnActorOnDeath:
Actor: MLRS.Husk
ReloadAmmoPool:
Delay: 45
Count: 1
STNK:
Inherits: ^Vehicle