lint check player palette reference
and tell which actor is affected when a problem is found
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@@ -20,7 +20,7 @@ namespace OpenRA.Traits
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[PaletteReference] public readonly string BasePalette = null;
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[Desc("The prefix for the resulting player palettes")]
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public readonly string BaseName = "player";
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[PaletteDefinition(true)] public readonly string BaseName = "player";
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[Desc("Remap these indices to player colors.")]
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public readonly int[] RemapIndex = { };
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