lint check player palette reference

and tell which actor is affected when a problem is found
This commit is contained in:
Matthias Mailänder
2015-09-19 20:25:46 +02:00
parent 3e0330ab8b
commit defba7aece
22 changed files with 110 additions and 40 deletions

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Traits
[PaletteReference] public readonly string BasePalette = null;
[Desc("The prefix for the resulting player palettes")]
public readonly string BaseName = "player";
[PaletteDefinition(true)] public readonly string BaseName = "player";
[Desc("Remap these indices to player colors.")]
public readonly int[] RemapIndex = { };